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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bb66f7e357f055ee66628dfeb44b193db27d368a
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/IO
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Dan Thompson c88187f01d Overlap IoStore reads with decrypt/decompress.
#rb carl-magnus.nordin
#rb fabian.giesen
#rb charles.bloom
#preflight 622baa6032749f363c91bec7

[CL 19376611 by Dan Thompson in ue5-main branch]
2022-03-14 15:13:04 -04:00
..
IoBuffer.cpp
…
IoContainerHeader.cpp
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IoContainerId.cpp
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IoDirectoryIndex.cpp
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IoDispatcher.cpp
Fixed up uses of FIoDispatcher::IsInitialized() so that they work correctly also when there's a mix of cooked packages in iostore and uncooked packages on disk
2022-01-28 04:29:58 -05:00
IoHash.cpp
Fixes for the implicit conversion of ints and chars to TCHARs in UTF-8 mode.
2022-03-02 15:30:50 -05:00
IoStatus.cpp
Fixes for the implicit conversion of ints and chars to TCHARs in UTF-8 mode.
2022-03-02 15:30:50 -05:00
IoStore.cpp
Overlap IoStore reads with decrypt/decompress.
2022-03-14 15:13:04 -04:00
PackageId.cpp
Added support to PackageStoreOptimizer to support optional package when generated from legacy cooked header
2022-01-18 13:01:31 -05:00
PackageStore.cpp
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