Files
UnrealEngineUWP/Engine/Source/Runtime/CEF3Utils/CEF3Utils.Build.cs
Josh Adams b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00

29 lines
617 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CEF3Utils : ModuleRules
{
public CEF3Utils(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/CEF3Utils/Public");
PrivateIncludePaths.Add("Runtime/CEF3Utils/Private");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
if (Target.Platform == UnrealTargetPlatform.Win64
|| Target.Platform == UnrealTargetPlatform.Mac
|| Target.Platform == UnrealTargetPlatform.Linux)
{
AddEngineThirdPartyPrivateStaticDependencies(Target,
"CEF3"
);
}
}
}