Files
UnrealEngineUWP/Engine/Source/Programs/Unsync/Private/UnsyncCmdSync.h
Yuriy ODonnell fa2684b9d7 unsync - Remove std::filesystem namespace alias and add wrappers for various filesystem functions
#rb none
#preflight skip

[CL 19301694 by Yuriy ODonnell in ue5-main branch]
2022-03-08 08:17:08 -05:00

35 lines
650 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UnsyncCommon.h"
#include "UnsyncCore.h"
#include "UnsyncRemote.h"
namespace unsync {
struct FCmdSyncOptions
{
FAlgorithmOptions Algorithm;
FPath Source;
FPath Target;
FPath SourceManifestOverride;
FRemoteDesc Remote;
bool bQuickDifference = false;
bool bQuickSourceValidation = false;
bool bCleanup = false;
bool bValidateTargetFiles = true; // WARNING: turning this off is intended only for testing/profiling
uint32 BlockSize = uint32(64_KB);
FSyncFilter* Filter = nullptr;
};
int32 CmdSync(const FCmdSyncOptions& Options);
} // namespace unsync