Files
UnrealEngineUWP/Engine/Source/Editor/WorldPartitionEditor
sebastien lussier c1e3510947 Minimap for Open World Template maps is not displayed in the World Partition Editor outside of QAGame
* Avoid UDIM setup for the minimap as there are no fallback possible to normal texture if Virtual Texture support is disabled in the project settings
* Rebuilt minimap for the default OpenWorld template to ensure it is not UDIM based and wil work outside of QAGame
* Added warning if a minimap exceeds the maximum texture resolution & VT support is disabled.
* Fix WorldPartitionBuilder cell iteration sometimes performed on extra cells outside of the world bound
* When running World Partition commandlets from the editor, provide the -unattended flag (to avoid blocking popups) and hide the subprocess window.

#jira UE-145488
#rb patrick.enfedaque, jeanfrancois.dube
#preflight 622b961e0a614dcb0c0227f9
#lockdown simon.tourangeau

#ROBOMERGE-OWNER: sebastien.lussier
#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 19359957 in //UE5/Release-5.0/... via CL 19361451
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19363331 by sebastien lussier in ue5-main branch]
2022-03-11 18:25:48 -05:00
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