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* Avoid UDIM setup for the minimap as there are no fallback possible to normal texture if Virtual Texture support is disabled in the project settings * Rebuilt minimap for the default OpenWorld template to ensure it is not UDIM based and wil work outside of QAGame * Added warning if a minimap exceeds the maximum texture resolution & VT support is disabled. * Fix WorldPartitionBuilder cell iteration sometimes performed on extra cells outside of the world bound * When running World Partition commandlets from the editor, provide the -unattended flag (to avoid blocking popups) and hide the subprocess window. #jira UE-145488 #rb patrick.enfedaque, jeanfrancois.dube #preflight 622b961e0a614dcb0c0227f9 #lockdown simon.tourangeau #ROBOMERGE-OWNER: sebastien.lussier #ROBOMERGE-AUTHOR: sebastien.lussier #ROBOMERGE-SOURCE: CL 19359957 in //UE5/Release-5.0/... via CL 19361451 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884) [CL 19363331 by sebastien lussier in ue5-main branch]