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This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035 [CL 17949667 by aurel cordonnier in ue5-main branch]
75 lines
1.9 KiB
C#
75 lines
1.9 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class WorldBrowser : ModuleRules
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{
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public WorldBrowser(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.Add("Editor/WorldBrowser/Public");
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PrivateIncludePaths.Add("Editor/WorldBrowser/Private"); // For PCH includes (because they don't work with relative paths, yet)
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"AssetTools",
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"ContentBrowser",
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"Landscape",
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"MeshUtilities",
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"MaterialUtilities",
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"MeshMergeUtilities",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"ApplicationCore",
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"AppFramework",
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"Core",
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"CoreUObject",
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"RenderCore",
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"InputCore",
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"Engine",
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"Landscape",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"EditorWidgets",
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"ToolWidgets",
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"EditorFramework",
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"UnrealEd",
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"GraphEditor",
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"LevelEditor",
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"PropertyEditor",
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"DesktopPlatform",
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"MainFrame",
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"SourceControl",
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"SourceControlWindows",
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"MeshDescription",
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"StaticMeshDescription",
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"NewLevelDialog",
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"LandscapeEditor",
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"FoliageEdit",
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"ImageWrapper",
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"Foliage",
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"MaterialUtilities",
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"RHI",
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"Json",
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"ToolMenus",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"AssetTools",
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"SceneOutliner",
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"MeshUtilities",
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"ContentBrowser",
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"MeshMergeUtilities",
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}
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);
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}
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}
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