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bb66f7e357f055ee66628dfeb44b193db27d368a
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private
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charles bloom 81695dcab8 deprecate crunch and zlib compression support on VT tiles
remove crunch use from engine

#rb fabian.giesen
#preflight 621bb341106e3d8da269ff37

[CL 19185785 by charles bloom in ue5-main branch]
2022-02-28 17:59:11 -05:00
..
RuntimeVirtualTextureAssetTypeActions.cpp
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RuntimeVirtualTextureBuildStreamingMips.cpp
deprecate crunch and zlib compression support on VT tiles
2022-02-28 17:59:11 -05:00
RuntimeVirtualTextureBuildStreamingMips.h
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RuntimeVirtualTextureDetailsCustomization.cpp
Merge Release-Engine-Staging to Test @ CL# 18240298
2021-11-18 14:37:34 -05:00
RuntimeVirtualTextureFactory.cpp
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RuntimeVirtualTextureSetBounds.cpp
Deprecating EInternalObjectFlags::PendingKill. Making sure iterators use the appropriate flags based on the current state of PendingKill being enabled or not.
2022-02-02 02:21:12 -05:00
RuntimeVirtualTextureThumbnailRenderer.cpp
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RuntimeVirtualTextureThumbnailRenderer.h
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VirtualTextureBuilderAssetTypeActions.cpp
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VirtualTextureBuilderFactory.cpp
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VirtualTextureBuilderThumbnailRenderer.cpp
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VirtualTextureBuilderThumbnailRenderer.h
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VirtualTexturingEditorModule.cpp
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