Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Private/DerivedDataBuildWorkers.cpp
zousar shaker acc47afb6d Add build worker discovery mechanism using target receipt files.
#rb matt.peters

#ROBOMERGE-SOURCE: CL 16917716 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16917884 by zousar shaker in ue5-release-engine-test branch]
2021-07-21 19:12:13 -04:00

21 lines
506 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DerivedDataBuildWorkers.h"
#include "Misc/Optional.h"
#include "MultiPlatformTargetReceiptBuildWorkers.h"
struct FDerivedDataBuildWorkers
{
FMultiPlatformTargetReceiptBuildWorkers BaseTextureBuildWorkerFactory {TEXT("$(EngineDir)/Binaries/$(Platform)/BaseTextureBuildWorker.Target")};
};
TOptional<FDerivedDataBuildWorkers> GBuildWorkers;
void InitDerivedDataBuildWorkers()
{
if (!GBuildWorkers.IsSet())
{
GBuildWorkers.Emplace();
}
}