Files
UnrealEngineUWP/Engine/Source/Editor/StatusBar/StatusBar.Build.cs
Dominik Peacock 7e80946fee Move SStatusBar to new StatusBarWidget developer module so it can be used in programs
#jira none
#rb Matt.Kuhlenschmidt
#preflight 620d2d3f742ffef42025462e

[CL 19017117 by Dominik Peacock in ue5-main branch]
2022-02-16 12:37:26 -05:00

41 lines
732 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class StatusBar : ModuleRules
{
public StatusBar(ReadOnlyTargetRules Target)
: base(Target)
{
PublicIncludePaths.Add(ModuleDirectory + "/Public");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"EditorFramework",
"EditorStyle",
"EditorSubsystem",
"Engine",
"InputCore",
"OutputLog",
"Slate",
"SlateCore",
"SourceControlWindows",
"ToolMenus",
"ToolWidgets",
"UnrealEd",
});
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"MainFrame",
});
}
}