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#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
117 lines
3.6 KiB
C++
117 lines
3.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SequencerSelectedKey.h"
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#include "Modules/ModuleManager.h"
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#include "IKeyArea.h"
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#include "Channels/MovieSceneChannel.h"
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#include "ISequencerChannelInterface.h"
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FSelectedKeysByChannel::FSelectedKeysByChannel(TArrayView<const FSequencerSelectedKey> InSelectedKeys)
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{
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TMap<const IKeyArea*, int32> KeyAreaToChannelIndex;
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for (int32 Index = 0; Index < InSelectedKeys.Num(); ++Index)
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{
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FSequencerSelectedKey Key = InSelectedKeys[Index];
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const IKeyArea* KeyArea = Key.KeyArea.Get();
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if (KeyArea && Key.KeyHandle.IsSet())
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{
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const int32* ChannelArrayIndex = KeyAreaToChannelIndex.Find(KeyArea);
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if (!ChannelArrayIndex)
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{
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int32 NewIndex = SelectedChannels.Add(FSelectedChannelInfo(Key.KeyArea->GetChannel(), Key.KeyArea->GetOwningSection()));
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ChannelArrayIndex = &KeyAreaToChannelIndex.Add(KeyArea, NewIndex);
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}
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FSelectedChannelInfo& ThisChannelInfo = SelectedChannels[*ChannelArrayIndex];
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ThisChannelInfo.KeyHandles.Add(Key.KeyHandle.GetValue());
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ThisChannelInfo.OriginalIndices.Add(Index);
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}
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}
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}
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void GetKeyTimes(TArrayView<const FSequencerSelectedKey> InSelectedKeys, TArrayView<FFrameNumber> OutTimes)
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{
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check(InSelectedKeys.Num() == OutTimes.Num());
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FSelectedKeysByChannel KeysByChannel(InSelectedKeys);
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TArray<FFrameNumber> KeyTimesScratch;
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for (const FSelectedChannelInfo& ChannelInfo : KeysByChannel.SelectedChannels)
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{
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FMovieSceneChannel* Channel = ChannelInfo.Channel.Get();
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if (Channel)
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{
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// Resize the scratch buffer to the correct size
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const int32 NumKeys = ChannelInfo.KeyHandles.Num();
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KeyTimesScratch.Reset(NumKeys);
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KeyTimesScratch.SetNum(NumKeys);
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// Populating the key times scratch buffer with the times for these handles
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Channel->GetKeyTimes(ChannelInfo.KeyHandles, KeyTimesScratch);
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for(int32 Index = 0; Index < KeyTimesScratch.Num(); ++Index)
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{
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int32 OriginalIndex = ChannelInfo.OriginalIndices[Index];
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OutTimes[OriginalIndex] = KeyTimesScratch[Index];
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}
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}
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}
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}
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void SetKeyTimes(TArrayView<const FSequencerSelectedKey> InSelectedKeys, TArrayView<const FFrameNumber> InTimes)
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{
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check(InSelectedKeys.Num() == InTimes.Num());
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FSelectedKeysByChannel KeysByChannel(InSelectedKeys);
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TArray<FFrameNumber> KeyTimesScratch;
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for (const FSelectedChannelInfo& ChannelInfo : KeysByChannel.SelectedChannels)
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{
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FMovieSceneChannel* Channel = ChannelInfo.Channel.Get();
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if (Channel)
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{
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KeyTimesScratch.Reset(ChannelInfo.OriginalIndices.Num());
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for (int32 Index : ChannelInfo.OriginalIndices)
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{
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KeyTimesScratch.Add(InTimes[Index]);
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}
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Channel->SetKeyTimes(ChannelInfo.KeyHandles, KeyTimesScratch);
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}
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}
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}
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void DuplicateKeys(TArrayView<const FSequencerSelectedKey> InSelectedKeys, TArrayView<FKeyHandle> OutNewHandles)
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{
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check(InSelectedKeys.Num() == OutNewHandles.Num());
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FSelectedKeysByChannel KeysByChannel(InSelectedKeys);
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TArray<FKeyHandle> KeyHandlesScratch;
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for (const FSelectedChannelInfo& ChannelInfo : KeysByChannel.SelectedChannels)
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{
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FMovieSceneChannel* Channel = ChannelInfo.Channel.Get();
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if (Channel)
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{
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// Resize the scratch buffer to the correct size
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const int32 NumKeys = ChannelInfo.KeyHandles.Num();
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KeyHandlesScratch.Reset(NumKeys);
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KeyHandlesScratch.SetNum(NumKeys);
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// Duplicate the keys, populating the handles scratch buffer
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Channel->DuplicateKeys(ChannelInfo.KeyHandles, KeyHandlesScratch);
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// Copy the duplicated key handles to the output array view
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for(int32 Index = 0; Index < KeyHandlesScratch.Num(); ++Index)
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{
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int32 OriginalIndex = ChannelInfo.OriginalIndices[Index];
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OutNewHandles[OriginalIndex] = KeyHandlesScratch[Index];
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}
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}
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}
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}
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