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This represents UE4/Main @ 14432125 + some cherrypick fixes [CL 14468207 by Marc Audy in ue5-main branch]
41 lines
1011 B
C++
41 lines
1011 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SequencerSectionPainter.h"
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#include "MovieSceneTrack.h"
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FSequencerSectionPainter::FSequencerSectionPainter(FSlateWindowElementList& OutDrawElements, const FGeometry& InSectionGeometry, UMovieSceneSection& InSection)
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: Section(InSection)
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, DrawElements(OutDrawElements)
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, SectionGeometry(InSectionGeometry)
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, LayerId(0)
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, bParentEnabled(true)
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, bIsHighlighted(false)
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, bIsSelected(false)
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, GhostAlpha(1.f)
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{
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}
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FSequencerSectionPainter::~FSequencerSectionPainter()
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{
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}
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int32 FSequencerSectionPainter::PaintSectionBackground()
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{
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return PaintSectionBackground(GetTrack()->GetColorTint());
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}
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UMovieSceneTrack* FSequencerSectionPainter::GetTrack() const
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{
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return Section.GetTypedOuter<UMovieSceneTrack>();
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}
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FLinearColor FSequencerSectionPainter::BlendColor(FLinearColor InColor)
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{
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static FLinearColor BaseColor(FColor(71,71,71));
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const float Alpha = InColor.A;
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InColor.A = 1.f;
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return BaseColor * (1.f - Alpha) + InColor * Alpha;
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}
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