Files
UnrealEngineUWP/Engine/Source/Editor/Sequencer/Private/SequencerKeyCollection.cpp
max chen a4c93e8e4d Sequencer: Add option to snap play time to section bounds. Follow up to CL 17818309
#jira UE-136756
#preflight 61b011c61649962b666cfaf3
#rb matt.hoffman

#ROBOMERGE-AUTHOR: max.chen
#ROBOMERGE-SOURCE: CL 18406911 in //UE5/Release-5.0/... via CL 18406997
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18407006 by max chen in ue5-release-engine-test branch]
2021-12-08 11:38:25 -05:00

301 lines
8.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SequencerKeyCollection.h"
#include "MovieSceneSection.h"
#include "IKeyArea.h"
#include "DisplayNodes/SequencerDisplayNode.h"
#include "DisplayNodes/SequencerTrackNode.h"
#include "DisplayNodes/SequencerSectionKeyAreaNode.h"
FSequencerKeyCollectionSignature FSequencerKeyCollectionSignature::FromNodes(const TArray<FSequencerDisplayNode*>& InNodes, FFrameNumber InDuplicateThresholdTime)
{
FSequencerKeyCollectionSignature Result;
Result.DuplicateThresholdTime = InDuplicateThresholdTime;
for (const FSequencerDisplayNode* Node : InNodes)
{
const FSequencerSectionKeyAreaNode* KeyAreaNode = nullptr;
check(Node);
if (Node->GetType() == ESequencerNode::KeyArea)
{
KeyAreaNode = static_cast<const FSequencerSectionKeyAreaNode*>(Node);
}
else if (Node->GetType() == ESequencerNode::Track)
{
KeyAreaNode = static_cast<const FSequencerTrackNode*>(Node)->GetTopLevelKeyNode().Get();
}
if (KeyAreaNode)
{
for (const TSharedRef<IKeyArea>& KeyArea : KeyAreaNode->GetAllKeyAreas())
{
const UMovieSceneSection* Section = KeyArea->GetOwningSection();
Result.KeyAreaToSignature.Add(KeyArea, Section ? Section->GetSignature() : FGuid());
}
}
}
return Result;
}
FSequencerKeyCollectionSignature FSequencerKeyCollectionSignature::FromNodesRecursive(const TArray<FSequencerDisplayNode*>& InNodes, FFrameNumber InDuplicateThresholdTime)
{
FSequencerKeyCollectionSignature Result;
Result.DuplicateThresholdTime = InDuplicateThresholdTime;
TArray<TSharedRef<FSequencerSectionKeyAreaNode>> AllKeyAreaNodes;
AllKeyAreaNodes.Reserve(36);
for (FSequencerDisplayNode* Node : InNodes)
{
if (Node->GetType() == ESequencerNode::KeyArea)
{
AllKeyAreaNodes.Add(StaticCastSharedRef<FSequencerSectionKeyAreaNode>(Node->AsShared()));
}
Node->GetChildKeyAreaNodesRecursively(AllKeyAreaNodes);
}
for (const TSharedRef<FSequencerSectionKeyAreaNode>& Node : AllKeyAreaNodes)
{
for (const TSharedRef<IKeyArea>& KeyArea : Node->GetAllKeyAreas())
{
const UMovieSceneSection* Section = KeyArea->GetOwningSection();
Result.KeyAreaToSignature.Add(KeyArea, Section ? Section->GetSignature() : FGuid());
}
}
return Result;
}
FSequencerKeyCollectionSignature FSequencerKeyCollectionSignature::FromNodeRecursive(FSequencerDisplayNode& InNode, UMovieSceneSection* InSection, FFrameNumber InDuplicateThresholdTime)
{
FSequencerKeyCollectionSignature Result;
Result.DuplicateThresholdTime = InDuplicateThresholdTime;
TArray<TSharedRef<FSequencerSectionKeyAreaNode>> AllKeyAreaNodes;
AllKeyAreaNodes.Reserve(36);
InNode.GetChildKeyAreaNodesRecursively(AllKeyAreaNodes);
for (const auto& Node : AllKeyAreaNodes)
{
TSharedPtr<IKeyArea> KeyArea = Node->GetKeyArea(InSection);
if (KeyArea.IsValid())
{
Result.KeyAreaToSignature.Add(KeyArea.ToSharedRef(), InSection ? InSection->GetSignature() : FGuid());
}
}
return Result;
}
bool FSequencerKeyCollectionSignature::HasUncachableContent() const
{
for (auto& Pair : KeyAreaToSignature)
{
if (!Pair.Value.IsValid())
{
return true;
}
}
return false;
}
bool operator!=(const FSequencerKeyCollectionSignature& A, const FSequencerKeyCollectionSignature& B)
{
if (A.HasUncachableContent() || B.HasUncachableContent())
{
return true;
}
if (A.KeyAreaToSignature.Num() != B.KeyAreaToSignature.Num() || A.DuplicateThresholdTime != B.DuplicateThresholdTime)
{
return true;
}
for (auto& Pair : A.KeyAreaToSignature)
{
const FGuid* BSig = B.KeyAreaToSignature.Find(Pair.Key);
if (!BSig || *BSig != Pair.Value)
{
return true;
}
}
return false;
}
bool operator==(const FSequencerKeyCollectionSignature& A, const FSequencerKeyCollectionSignature& B)
{
if (A.HasUncachableContent() || B.HasUncachableContent())
{
return false;
}
if (A.KeyAreaToSignature.Num() != B.KeyAreaToSignature.Num() || A.DuplicateThresholdTime != B.DuplicateThresholdTime)
{
return false;
}
for (auto& Pair : A.KeyAreaToSignature)
{
const FGuid* BSig = B.KeyAreaToSignature.Find(Pair.Key);
if (!BSig || *BSig != Pair.Value)
{
return false;
}
}
return true;
}
bool FSequencerKeyCollection::Update(const FSequencerKeyCollectionSignature& InSignature)
{
if (InSignature == Signature)
{
return false;
}
TArray<FFrameNumber> AllTimes;
TArray<FFrameNumber> AllSectionTimes;
// Get all the key times for the key areas
for (auto& Pair : InSignature.GetKeyAreas())
{
if (UMovieSceneSection* Section = Pair.Key->GetOwningSection())
{
Pair.Key->GetKeyTimes(AllTimes, Section->GetRange());
if (Section->HasStartFrame())
{
AllSectionTimes.Add(Section->GetInclusiveStartFrame());
}
if (Section->HasEndFrame())
{
AllSectionTimes.Add(Section->GetExclusiveEndFrame());
}
}
}
AllTimes.Sort();
AllSectionTimes.Sort();
GroupedTimes.Reset(AllTimes.Num());
int32 Index = 0;
while ( Index < AllTimes.Num() )
{
FFrameNumber PredicateTime = AllTimes[Index];
GroupedTimes.Add(PredicateTime);
while (Index < AllTimes.Num() && FMath::Abs(AllTimes[Index] - PredicateTime) <= InSignature.GetDuplicateThreshold())
{
++Index;
}
}
GroupedTimes.Shrink();
GroupedSectionTimes.Reset(AllSectionTimes.Num());
Index = 0;
while (Index < AllSectionTimes.Num())
{
FFrameNumber PredicateTime = AllSectionTimes[Index];
GroupedSectionTimes.Add(PredicateTime);
while (Index < AllSectionTimes.Num() && FMath::Abs(AllSectionTimes[Index] - PredicateTime) <= InSignature.GetDuplicateThreshold())
{
++Index;
}
}
GroupedSectionTimes.Shrink();
Signature = InSignature;
return true;
}
TArrayView<const FFrameNumber> GetKeysInRangeInternal(const TArray<FFrameNumber>&Times, const TRange<FFrameNumber>& Range)
{
// Binary search the first time that's >= the lower bound
int32 FirstVisibleIndex = Range.GetLowerBound().IsClosed() ? Algo::LowerBound(Times, Range.GetLowerBoundValue()) : 0;
// Binary search the last time that's > the upper bound
int32 LastVisibleIndex = Range.GetUpperBound().IsClosed() ? Algo::UpperBound(Times, Range.GetUpperBoundValue()) : Times.Num();
int32 Num = LastVisibleIndex - FirstVisibleIndex;
if (Times.IsValidIndex(FirstVisibleIndex) && LastVisibleIndex <= Times.Num() && Num > 0)
{
return MakeArrayView(&Times[FirstVisibleIndex], Num);
}
return TArrayView<const FFrameNumber>();
}
TOptional<FFrameNumber> GetNextKeyInternal(const TArray<FFrameNumber>& Times, FFrameNumber FrameNumber, EFindKeyDirection Direction)
{
int32 Index = INDEX_NONE;
if (Direction == EFindKeyDirection::Forwards)
{
Index = Algo::UpperBound(Times, FrameNumber);
}
else
{
Index = Algo::LowerBound(Times, FrameNumber) - 1;
}
if (Times.IsValidIndex(Index))
{
return Times[Index];
}
else if (Times.Num() > 0)
{
if (Direction == EFindKeyDirection::Forwards)
{
return Times[0];
}
else
{
return Times.Last();
}
}
return TOptional<FFrameNumber>();
}
TOptional<FFrameNumber> FindFirstKeyInRangeInternal(const TArray<FFrameNumber>& Times, const TRange<FFrameNumber>& Range, EFindKeyDirection Direction)
{
TArrayView<const FFrameNumber> KeysInRange = GetKeysInRangeInternal(Times, Range);
if (KeysInRange.Num())
{
return Direction == EFindKeyDirection::Forwards ? KeysInRange[0] : KeysInRange[KeysInRange.Num() - 1];
}
return TOptional<FFrameNumber>();
}
TOptional<FFrameNumber> FSequencerKeyCollection::FindFirstKeyInRange(const TRange<FFrameNumber>& Range, EFindKeyDirection Direction) const
{
return FindFirstKeyInRangeInternal(GroupedTimes, Range, Direction);
}
TOptional<FFrameNumber> FSequencerKeyCollection::FindFirstSectionKeyInRange(const TRange<FFrameNumber>& Range, EFindKeyDirection Direction) const
{
return FindFirstKeyInRangeInternal(GroupedSectionTimes, Range, Direction);
}
TArrayView<const FFrameNumber> FSequencerKeyCollection::GetKeysInRange(const TRange<FFrameNumber>& Range) const
{
return GetKeysInRangeInternal(GroupedTimes, Range);
}
TArrayView<const FFrameNumber> FSequencerKeyCollection::GetSectionKeysInRange(const TRange<FFrameNumber>& Range) const
{
return GetKeysInRangeInternal(GroupedSectionTimes, Range);
}
TOptional<FFrameNumber> FSequencerKeyCollection::GetNextKey(FFrameNumber FrameNumber, EFindKeyDirection Direction) const
{
return GetNextKeyInternal(GroupedTimes, FrameNumber, Direction);
}
TOptional<FFrameNumber> FSequencerKeyCollection::GetNextSectionKey(FFrameNumber FrameNumber, EFindKeyDirection Direction) const
{
return GetNextKeyInternal(GroupedSectionTimes, FrameNumber, Direction);
}