Files
UnrealEngineUWP/Engine/Source/Editor/MaterialEditor/Public
ben ingram 501db0c0d2 Use TWeakObjectPtr<> on MI layer parameter editor code, so we can check for live objects during various Slate callbacks
Otherwise we can hit callbacks before editor has a chance to refresh, and crash on stale pointer access
#jira UE-140971
#preflight 6202eb2a7e40979d33ba9fd7
#rb lauren.barnes

#ROBOMERGE-OWNER: ben.ingram
#ROBOMERGE-AUTHOR: ben.ingram
#ROBOMERGE-SOURCE: CL 18913293 in //UE5/Release-5.0/... via CL 18919947 via CL 18920839
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v916-18915374)

[CL 18921506 by ben ingram in ue5-main branch]
2022-02-09 13:24:56 -05:00
..
2022-01-28 17:11:02 -05:00