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#rnx #Jira none #rb no code changes made [CL 14278647 by brooke hubert in ue5-main branch]
23 lines
604 B
C++
23 lines
604 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Framework/Commands/Commands.h"
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#include "EditorStyleSet.h"
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class FLevelAssetEditorCommands : public TCommands<FLevelAssetEditorCommands>
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{
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public:
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FLevelAssetEditorCommands()
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: TCommands<FLevelAssetEditorCommands>(TEXT("LevelAssetEditor"), NSLOCTEXT("Contexts", "FLevelAssetEditorModule", "Level Asset Editor Plugin"), NAME_None, FEditorStyle::GetStyleSetName())
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{
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}
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// TCommands<> interface
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virtual void RegisterCommands() override;
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public:
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TSharedPtr< FUICommandInfo > OpenPluginWindow;
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}; |