Files
UnrealEngineUWP/Engine/Source/Editor/LevelAssetEditor/Public/LevelAssetEditorCommands.h
brooke hubert a2b8817a57 Remove unnecessary nesting of module files for Level Asset Editor.
#rnx
#Jira none
#rb no code changes made

[CL 14278647 by brooke hubert in ue5-main branch]
2020-09-09 09:58:00 -04:00

23 lines
604 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Framework/Commands/Commands.h"
#include "EditorStyleSet.h"
class FLevelAssetEditorCommands : public TCommands<FLevelAssetEditorCommands>
{
public:
FLevelAssetEditorCommands()
: TCommands<FLevelAssetEditorCommands>(TEXT("LevelAssetEditor"), NSLOCTEXT("Contexts", "FLevelAssetEditorModule", "Level Asset Editor Plugin"), NAME_None, FEditorStyle::GetStyleSetName())
{
}
// TCommands<> interface
virtual void RegisterCommands() override;
public:
TSharedPtr< FUICommandInfo > OpenPluginWindow;
};