Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/MaterialPins/SGraphPinMaterialInput.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

24 lines
513 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Styling/SlateColor.h"
#include "SGraphPin.h"
class SGraphPinMaterialInput : public SGraphPin
{
public:
SLATE_BEGIN_ARGS(SGraphPinMaterialInput) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UEdGraphPin* InGraphPinObj);
protected:
//~ Begin SGraphPin Interface
virtual FSlateColor GetPinColor() const override;
//~ End SGraphPin Interface
};