Files
UnrealEngineUWP/Engine/Source/Editor/EditorStyle/EditorStyle.Build.cs
JeanMichel Dignard 5ceaa4da35 In preparation for the editor low level tests, replaced checks against TargetType.Editor with bCompileAgainstEditor in module files.
#rb none
#preflight 61eaca4b445cebac10c368f1

[CL 18689576 by JeanMichel Dignard in ue5-main branch]
2022-01-21 10:26:31 -05:00

46 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class EditorStyle : ModuleRules
{
public EditorStyle(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Slate",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"SlateCore",
"ToolWidgets",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings",
"PropertyEditor"
}
);
// DesktopPlatform is only available for Editor and Program targets (running on a desktop platform)
bool IsDesktopPlatformType = Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Win64
|| Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Mac
|| Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Linux
|| Target.Platform == UnrealBuildTool.UnrealTargetPlatform.LinuxArm64;
if (Target.bCompileAgainstEditor || (Target.Type == TargetType.Program && IsDesktopPlatformType))
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
}
);
}
}
}