Files
UnrealEngineUWP/Engine/Source/Developer/Windows/ShaderFormatD3D
guillaume abadie dc0b2fa6e9 Works arround a bunch of HLSL2021 bugs
DXC is missing some override of select()
DXC's -spirv is missing and() and or() intrinsics
Fixes CFLAG_WarningsAsErrors that would cause a compilation failure if rewritted HLSL for FXC had warning
Adds a COMPILER_SUPPORTS_HLSL2021

#rb rune.stubbe
#preflight 622aaaf2f44b0772ad9f743a

#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 19352013 via CL 19352023
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19356591 by guillaume abadie in ue5-main branch]
2022-03-11 12:09:32 -05:00
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