Files
UnrealEngineUWP/Engine/Source/Developer/ScreenShotComparison/Private/Widgets/SScreenShotImagePopup.cpp
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

35 lines
904 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
SScreenShotImagePopup.cpp: Implements the SScreenImagePopup class.
=============================================================================*/
#include "Widgets/SScreenShotImagePopup.h"
#include "Widgets/Layout/SBorder.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Layout/SBox.h"
#include "EditorStyleSet.h"
void SScreenShotImagePopup::Construct( const FArguments& InArgs )
{
// Load the image
DynamicImageBrush = InArgs._ImageBrush;
// Create the screen shot popup widget.
ChildSlot
[
SNew(SBorder)
. BorderImage(FEditorStyle::GetBrush("Menu.Background"))
. Padding(10)
[
SNew(SBox)
.WidthOverride(InArgs._ImageSize.X)
.HeightOverride(InArgs._ImageSize.Y)
[
SNew(SImage)
.Image( DynamicImageBrush.Get() )
]
]
];
}