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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bb66f7e357f055ee66628dfeb44b193db27d368a
UnrealEngineUWP/Engine/Source/Developer/MessageLog/Private/Presentation
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aurel cordonnier fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
..
MessageLogListingViewModel.cpp
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
2021-11-07 23:43:01 -05:00
MessageLogListingViewModel.h
Change IMessagelogListing::GetSelectedMessagesAsString & GetAllMessagesAsString to return an FString. Previously it was using FTex to concatenate the strings which was causing OOM issues when attempting to copy several thousand lines from the message log to the clipboad.
2021-10-05 11:23:53 -04:00
MessageLogViewModel.cpp
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MessageLogViewModel.h
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