You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Editor, Engine, CoreUObject etc will have their own separate utility headers for tests that rely on respective special modules. Replace platform names in catch2 code. LLT all tests run preflight: 621e3c91f1206ae3ea5b0a66 #preflight 621e3c8bf1206ae3ea5b0872 #rb Jerome.Delattre [CL 19202751 by chris constantinescu in ue5-main branch]
32 lines
662 B
C++
32 lines
662 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#if WITH_ENGINE
|
|
|
|
#include "TestCommon/EngineUtilities.h"
|
|
|
|
void InitAsyncQueues()
|
|
{
|
|
check(!GDistanceFieldAsyncQueue);
|
|
GDistanceFieldAsyncQueue = new FDistanceFieldAsyncQueue();
|
|
|
|
check(!GCardRepresentationAsyncQueue);
|
|
GCardRepresentationAsyncQueue = new FCardRepresentationAsyncQueue();
|
|
}
|
|
|
|
void InitRendering()
|
|
{
|
|
FShaderParametersMetadata::InitializeAllUniformBufferStructs();
|
|
|
|
{
|
|
// Initialize the RHI.
|
|
const bool bHasEditorToken = false;
|
|
RHIInit(bHasEditorToken);
|
|
}
|
|
|
|
{
|
|
// One-time initialization of global variables based on engine configuration.
|
|
RenderUtilsInit();
|
|
}
|
|
}
|
|
#endif // WITH_ENGINE
|