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Move visualize enum/defines to shared header file. Rename a few cvars for consistency. #rb graham.wihlidal [FYI] ola.olsson #preflight 61f9d8921d7ca8ed2d628ccd #ROBOMERGE-AUTHOR: andrew.lauritzen #ROBOMERGE-SOURCE: CL 18819821 in //UE5/Release-5.0/... via CL 18819825 via CL 18822904 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042) [CL 18825054 by andrew lauritzen in ue5-main branch]
17 lines
868 B
C
17 lines
868 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*================================================================================================
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VirtualShadowMapDefinitions.h: used in virtual shadow map shaders and C++ code to define common constants
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!!! Changing this file requires recompilation of the engine !!!
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=================================================================================================*/
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#pragma once
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#define VIRTUAL_SHADOW_MAP_VISUALIZE_NONE 0
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#define VIRTUAL_SHADOW_MAP_VISUALIZE_SHADOW_FACTOR (1 << 0)
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#define VIRTUAL_SHADOW_MAP_VISUALIZE_CLIPMAP_OR_MIP (1 << 1)
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#define VIRTUAL_SHADOW_MAP_VISUALIZE_VIRTUAL_PAGE (1 << 2)
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#define VIRTUAL_SHADOW_MAP_VISUALIZE_CACHED_PAGE (1 << 3)
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#define VIRTUAL_SHADOW_MAP_VISUALIZE_SMRT_RAY_COUNT (1 << 4)
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#define VIRTUAL_SHADOW_MAP_VISUALIZE_CLIPMAP_VIRTUAL_SPACE (1 << 5)
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