Files
UnrealEngineUWP/Engine/Programs/UnrealHeaderTool/Config/DefaultEngine.ini
robert manuszewski 6480b02046 Temp fix for compile error: fatal error LNK1189: library limit of 65535 objects exceeded
#rb trivial
#preflight none

#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 19070726 via CL 19098093 via CL 19104676 via CL 19104888 via CL 19110020
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19147861 by robert manuszewski in ue5-main branch]
2022-02-25 10:40:26 -05:00

39 lines
1.4 KiB
INI

[Plugins]
+ScriptSupportedModules=CoreUObject
+ScriptSupportedModules=Engine
+ScriptSupportedModules=ScriptPlugin
[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsInProgram=262144
[UnrealHeaderTool]
+StructsWithNoPrefix="uint64"
+StructsWithNoPrefix="uint32"
+StructsWithNoPrefix="double"
+StructsWithTPrefix="IndirectArray"
+StructsWithTPrefix="BitArray"
+StructsWithTPrefix="SparseArray"
+StructsWithTPrefix="Set"
+StructsWithTPrefix="Map"
+StructsWithTPrefix="MultiMap"
+StructsWithTPrefix="SharedPtr"
+DelegateParameterCountStrings="_OneParam"
+DelegateParameterCountStrings="_TwoParams"
+DelegateParameterCountStrings="_ThreeParams"
+DelegateParameterCountStrings="_FourParams"
+DelegateParameterCountStrings="_FiveParams"
+DelegateParameterCountStrings="_SixParams"
+DelegateParameterCountStrings="_SevenParams"
+DelegateParameterCountStrings="_EightParams"
+DelegateParameterCountStrings="_NineParams"
+TypeRedirects=(OldType="FStringAssetReference", NewType="FSoftObjectPath")
+TypeRedirects=(OldType="FStringClassReference", NewType="FSoftClassPath")
+TypeRedirects=(OldType="TAssetPtr", NewType="TSoftObjectPtr")
+TypeRedirects=(OldType="TAssetSubclassOf", NewType="TSoftClassPtr")
[UnrealHeaderTool]
EngineNativePointerMemberBehavior=Disallow
EngineObjectPtrMemberBehavior=AllowSilently
NonEngineNativePointerMemberBehavior=AllowSilently
NonEngineObjectPtrMemberBehavior=AllowSilently
AutomaticSettersAndGetters=False