Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeDelegates.h
mikko mononen 667a0bf417 StateTree: Remove V1
#jira none
#review-17748193
#robomerge 5.0

[CL 17882720 by mikko mononen in ue5-main branch]
2021-10-21 04:08:20 -04:00

24 lines
632 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class UStateTree;
namespace UE::StateTree::Delegates
{
#if WITH_EDITOR
// Called when linkable name in a StateTree has changed.
DECLARE_MULTICAST_DELEGATE_OneParam(FOnIdentifierChanged, const UStateTree& /*StateTree*/);
extern STATETREEMODULE_API FOnIdentifierChanged OnIdentifierChanged;
// Called when schema of the StateTree has changed.
DECLARE_MULTICAST_DELEGATE_OneParam(FOnSchemaChanged, const UStateTree& /*StateTree*/);
extern STATETREEMODULE_API FOnSchemaChanged OnSchemaChanged;
#endif
}; // UE::StateTree::Delegates