Files
UnrealEngineUWP/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsTestSuite/SmartObjectsTestSuite.Build.cs
yoan stamant 04214fbc78 [SmartObject] allow custom definitions (FSmartObjectSlotDefinitionData) and transient state data (FSmartObjectSlotStateData) per slot using MassEntity
+ replaced all methods Describe by LexToString
+ unified naming from "*ID" to *Handle
#preflight 61e85d121000e8c59a78c886
#rb mikko.mononen

#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 18662203 in //UE5/Release-5.0/... via CL 18662234 via CL 18662264
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)

[CL 18662291 by yoan stamant in ue5-main branch]
2022-01-19 14:16:16 -05:00

34 lines
654 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SmartObjectsTestSuite : ModuleRules
{
public SmartObjectsTestSuite(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new[] {
"AITestSuite",
"Core",
"CoreUObject",
"Engine",
"GameplayTags",
"MassEntity",
"SmartObjectsModule",
"StructUtils"
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.Add("EditorFramework");
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}
}