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- FGuid IDs are used to identify unique verticies within an entire graph (currently may be duplicated if graph is duplicated). - FNames are used to be readible vertex identifiers that are only unique within a node's API. - FText is only for ***OPTIONAL*** DisplayNames that can be provided as a more descriptive, readible descriptor of a given vertex (But are not necessarily unique). Currently disabled until loc tool on FText property in MetaSoundDetailsCustomization is properly displayed. #rb phil.popp #jira UE-123982 #preflight 613f6ff892b32b00016cf188 [CL 17494445 by Rob Gay in ue5-main branch]
29 lines
766 B
C++
29 lines
766 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MetasoundAudioBuffer.h"
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#include "MetasoundBuilderInterface.h"
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#include "MetasoundDataReferenceCollection.h"
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#include "MetasoundExecutableOperator.h"
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#include "MetasoundFacade.h"
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#include "MetasoundNode.h"
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#include "MetasoundOperatorInterface.h"
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#include "MetasoundVertex.h"
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namespace Metasound
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{
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class METASOUNDSTANDARDNODES_API FTriggerOnThresholdNode : public FNodeFacade
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{
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public:
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FTriggerOnThresholdNode(const FVertexName& InName, const FGuid& InInstanceID, float InDefaultThreshold);
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FTriggerOnThresholdNode(const FNodeInitData& InInitData);
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float GetDefaultThreshold() const { return DefaultThreshold; }
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private:
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float DefaultThreshold;
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};
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}
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