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#rb rob.gay #preflight 62057365a155a4cddac5bf1d #jira UE-142194 #ROBOMERGE-AUTHOR: helen.yang #ROBOMERGE-SOURCE: CL 18945030 in //UE5/Release-5.0/... via CL 18945230 via CL 18946167 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589) [CL 18946312 by helen yang in ue5-main branch]
302 lines
10 KiB
C++
302 lines
10 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Internationalization/Text.h"
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#include "MetasoundEnumRegistrationMacro.h"
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#include "MetasoundExecutableOperator.h"
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#include "MetasoundNodeRegistrationMacro.h"
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#include "MetasoundDataTypeRegistrationMacro.h"
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#include "MetasoundPrimitives.h"
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#include "MetasoundStandardNodesNames.h"
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#include "MetasoundTrigger.h"
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#include "MetasoundTime.h"
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#include "MetasoundAudioBuffer.h"
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#include "DSP/BufferVectorOperations.h"
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#include "MetasoundStandardNodesCategories.h"
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#include "MetasoundFacade.h"
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#include "MetasoundVertex.h"
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#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_StereoPanner"
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namespace Metasound
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{
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namespace StereoPannerVertexNames
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{
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const FVertexName& GetInputAudioName()
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{
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static FVertexName Name = TEXT("In");
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return Name;
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}
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const FText& GetInputAudioDescription()
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{
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static FText Desc = METASOUND_LOCTEXT("StereoPannerNodeInDesc", "The input audio to pan.");
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return Desc;
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}
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const FVertexName& GetInputPanAmountName()
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{
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static FVertexName Name = TEXT("Pan Amount");
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return Name;
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}
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const FText& GetInputPanAmountDescription()
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{
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static FText Desc = METASOUND_LOCTEXT("StereoPannerNodePanAmountDesc", "The amount of pan. -1.0 is full left, 1.0 is full right.");
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return Desc;
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}
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const FVertexName& GetInputPanningLawName()
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{
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static FVertexName Name = TEXT("Panning Law");
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return Name;
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}
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const FText& GetInputPanningLawDescription()
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{
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static FText Desc = METASOUND_LOCTEXT("StereoPannerNodePanningLawDescription", "Which panning law should be used for the stereo panner.");
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return Desc;
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}
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const FVertexName& GetOutputAudioLeftName()
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{
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static FVertexName Name = TEXT("Out Left");
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return Name;
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}
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const FText& GetOutputAudioLeftDescription()
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{
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static FText Desc = METASOUND_LOCTEXT("StereoPannerNodeOutputLeftDescription", "Left channel audio output.");
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return Desc;
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}
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const FVertexName& GetOutputAudioRightName()
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{
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static FVertexName Name = TEXT("Out Right");
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return Name;
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}
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const FText& GetOutputAudioRightDescription()
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{
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static FText Desc = METASOUND_LOCTEXT("StereoPannerNodeOutputRightDescription", "Right channel audio output.");
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return Desc;
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}
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}
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enum class EPanningLaw
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{
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EqualPower = 0,
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Linear
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};
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DECLARE_METASOUND_ENUM(EPanningLaw, EPanningLaw::EqualPower, METASOUNDSTANDARDNODES_API,
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FEnumPanningLaw, FEnumPanningLawInfo, FPanningLawReadRef, FPanningLawWriteRef);
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DEFINE_METASOUND_ENUM_BEGIN(EPanningLaw, FEnumPanningLaw, "PanningLaw")
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DEFINE_METASOUND_ENUM_ENTRY(EPanningLaw::EqualPower, "PanningLawEqualPowerName", "Equal Power", "PanningLawEqualPowerTT", "The power of the audio signal is constant while panning."),
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DEFINE_METASOUND_ENUM_ENTRY(EPanningLaw::Linear, "PanningLawLinearName", "Linear", "PanningLawLinearTT", "The amplitude of the audio signal is constant while panning."),
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DEFINE_METASOUND_ENUM_END()
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class FStereoPannerOperator : public TExecutableOperator<FStereoPannerOperator>
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{
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public:
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static const FNodeClassMetadata& GetNodeInfo();
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static const FVertexInterface& GetVertexInterface();
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static TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors);
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FStereoPannerOperator(const FOperatorSettings& InSettings,
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const FAudioBufferReadRef& InAudioInput,
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const FFloatReadRef& InPanningAmount,
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const FPanningLawReadRef& InPanningLaw);
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virtual FDataReferenceCollection GetInputs() const override;
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virtual FDataReferenceCollection GetOutputs() const override;
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void Execute();
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private:
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float GetInputDelayTimeMsec() const;
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void ComputePanGains(float InPanningAmmount, float& OutLeftGain, float& OutRightGain) const;
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// The input audio buffer
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FAudioBufferReadRef AudioInput;
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// The amount of delay time
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FFloatReadRef PanningAmount;
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// The the dry level
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FPanningLawReadRef PanningLaw;
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// The audio output
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FAudioBufferWriteRef AudioLeftOutput;
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FAudioBufferWriteRef AudioRightOutput;
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float PrevPanningAmount = 0.0f;
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float PrevLeftPan = 0.0f;
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float PrevRightPan = 0.0f;
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};
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FStereoPannerOperator::FStereoPannerOperator(const FOperatorSettings& InSettings,
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const FAudioBufferReadRef& InAudioInput,
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const FFloatReadRef& InPanningAmount,
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const FPanningLawReadRef& InPanningLaw)
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: AudioInput(InAudioInput)
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, PanningAmount(InPanningAmount)
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, PanningLaw(InPanningLaw)
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, AudioLeftOutput(FAudioBufferWriteRef::CreateNew(InSettings))
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, AudioRightOutput(FAudioBufferWriteRef::CreateNew(InSettings))
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{
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PrevPanningAmount = FMath::Clamp(*PanningAmount, -1.0f, 1.0f);
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ComputePanGains(PrevPanningAmount, PrevLeftPan, PrevRightPan);
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}
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FDataReferenceCollection FStereoPannerOperator::GetInputs() const
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{
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using namespace StereoPannerVertexNames;
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FDataReferenceCollection InputDataReferences;
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InputDataReferences.AddDataReadReference(GetInputAudioName(), AudioInput);
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InputDataReferences.AddDataReadReference(GetInputPanAmountName(), PanningAmount);
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InputDataReferences.AddDataReadReference(GetInputPanningLawName(), PanningLaw);
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return InputDataReferences;
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}
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FDataReferenceCollection FStereoPannerOperator::GetOutputs() const
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{
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using namespace StereoPannerVertexNames;
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FDataReferenceCollection OutputDataReferences;
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OutputDataReferences.AddDataReadReference(GetOutputAudioLeftName(), AudioLeftOutput);
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OutputDataReferences.AddDataReadReference(GetOutputAudioRightName(), AudioRightOutput);
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return OutputDataReferences;
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}
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void FStereoPannerOperator::ComputePanGains(float InPanningAmmount, float& OutLeftGain, float& OutRightGain) const
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{
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// Convert [-1.0, 1.0] to [0.0, 1.0]
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float Fraction = 0.5f * (InPanningAmmount + 1.0f);
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if (*PanningLaw == EPanningLaw::EqualPower)
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{
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// Compute the left and right amount with one math call
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FMath::SinCos(&OutRightGain, &OutLeftGain, 0.5f * PI * Fraction);
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}
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else
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{
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OutLeftGain = Fraction;
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OutRightGain = 1.0f - Fraction;
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}
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}
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void FStereoPannerOperator::Execute()
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{
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float CurrentPanningAmount = FMath::Clamp(*PanningAmount, -1.0f, 1.0f);
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const float* InputBufferPtr = AudioInput->GetData();
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int32 InputSampleCount = AudioInput->Num();
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float* OutputLeftBufferPtr = AudioLeftOutput->GetData();
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float* OutputRightBufferPtr = AudioRightOutput->GetData();
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if (FMath::IsNearlyEqual(PrevPanningAmount, CurrentPanningAmount))
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{
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Audio::BufferMultiplyByConstant(InputBufferPtr, PrevLeftPan, OutputLeftBufferPtr, InputSampleCount);
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Audio::BufferMultiplyByConstant(InputBufferPtr, PrevRightPan, OutputRightBufferPtr, InputSampleCount);
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}
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else
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{
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// The pan amount has changed so recompute it
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float CurrentLeftPan;
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float CurrentRightPan;
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ComputePanGains(CurrentPanningAmount, CurrentLeftPan, CurrentRightPan);
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// Copy the input to the output buffers
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FMemory::Memcpy(OutputLeftBufferPtr, InputBufferPtr, InputSampleCount * sizeof(float));
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FMemory::Memcpy(OutputRightBufferPtr, InputBufferPtr, InputSampleCount * sizeof(float));
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// Do a fast fade on the buffers from the prev left/right gains to current left/right gains
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Audio::FadeBufferFast(OutputLeftBufferPtr, InputSampleCount, PrevLeftPan, CurrentLeftPan);
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Audio::FadeBufferFast(OutputRightBufferPtr, InputSampleCount, PrevRightPan, CurrentRightPan);
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// lerp through the buffer to the target panning amount
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PrevPanningAmount = *PanningAmount;
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PrevLeftPan = CurrentLeftPan;
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PrevRightPan = CurrentRightPan;
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}
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}
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const FVertexInterface& FStereoPannerOperator::GetVertexInterface()
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{
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using namespace StereoPannerVertexNames;
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static const FVertexInterface Interface(
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FInputVertexInterface(
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TInputDataVertexModel<FAudioBuffer>(GetInputAudioName(), GetInputAudioDescription()),
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TInputDataVertexModel<float>(GetInputPanAmountName(), GetInputPanAmountDescription(), 0.0f),
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TInputDataVertexModel<FEnumPanningLaw>(GetInputPanningLawName(), GetInputPanningLawDescription())
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),
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FOutputVertexInterface(
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TOutputDataVertexModel<FAudioBuffer>(GetOutputAudioLeftName(), GetOutputAudioLeftDescription()),
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TOutputDataVertexModel<FAudioBuffer>(GetOutputAudioRightName(), GetOutputAudioRightDescription())
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)
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);
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return Interface;
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}
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const FNodeClassMetadata& FStereoPannerOperator::GetNodeInfo()
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{
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auto InitNodeInfo = []() -> FNodeClassMetadata
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{
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FNodeClassMetadata Info;
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Info.ClassName = { StandardNodes::Namespace, TEXT("Stereo Panner"), TEXT("") };
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Info.MajorVersion = 1;
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Info.MinorVersion = 0;
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Info.DisplayName = METASOUND_LOCTEXT("Metasound_StereoPannerDisplayName", "Stereo Panner");
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Info.Description = METASOUND_LOCTEXT("Metasound_StereoPannerNodeDescription", "Pans an input audio signal to left and right outputs.");
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Info.Author = PluginAuthor;
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Info.PromptIfMissing = PluginNodeMissingPrompt;
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Info.DefaultInterface = GetVertexInterface();
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Info.CategoryHierarchy.Emplace(NodeCategories::Spatialization);
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return Info;
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};
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static const FNodeClassMetadata Info = InitNodeInfo();
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return Info;
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}
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TUniquePtr<IOperator> FStereoPannerOperator::CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors)
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{
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const FDataReferenceCollection& InputCollection = InParams.InputDataReferences;
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const FInputVertexInterface& InputInterface = GetVertexInterface().GetInputInterface();
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using namespace StereoPannerVertexNames;
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FAudioBufferReadRef AudioIn = InputCollection.GetDataReadReferenceOrConstruct<FAudioBuffer>(GetInputAudioName(), InParams.OperatorSettings);
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FFloatReadRef PanningAmount = InputCollection.GetDataReadReferenceOrConstructWithVertexDefault<float>(InputInterface, GetInputPanAmountName(), InParams.OperatorSettings);
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FPanningLawReadRef PanningLaw = InputCollection.GetDataReadReferenceOrConstruct<FEnumPanningLaw>(GetInputPanningLawName());
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return MakeUnique<FStereoPannerOperator>(InParams.OperatorSettings, AudioIn, PanningAmount, PanningLaw);
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}
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class FStereoPannerNode : public FNodeFacade
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{
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public:
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/**
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* Constructor used by the Metasound Frontend.
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*/
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FStereoPannerNode(const FNodeInitData& InitData)
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: FNodeFacade(InitData.InstanceName, InitData.InstanceID, TFacadeOperatorClass<FStereoPannerOperator>())
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{
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}
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};
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METASOUND_REGISTER_NODE(FStereoPannerNode)
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}
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#undef LOCTEXT_NAMESPACE
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