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- New macro for defining node parameters to generate localized metadata struct - Simple find and replace to use new macro #jira UE-143472 #rb rob.gay #preflight 621ed5c231454c90cce4b154 #ROBOMERGE-AUTHOR: helen.yang #ROBOMERGE-SOURCE: CL 19225883 in //UE5/Release-5.0/... via CL 19228005 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845) [CL 19231251 by helen yang in ue5-main branch]
245 lines
7.9 KiB
C++
245 lines
7.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundNoiseGenerator.h"
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#include "MetasoundAudioBuffer.h"
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#include "MetasoundEnumRegistrationMacro.h"
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#include "MetasoundExecutableOperator.h"
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#include "MetasoundFacade.h"
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#include "MetasoundNodeRegistrationMacro.h"
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#include "MetasoundDataTypeRegistrationMacro.h"
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#include "MetasoundOperatorSettings.h"
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#include "MetasoundParamHelper.h"
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#include "MetasoundPrimitives.h"
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#include "MetasoundStandardNodesNames.h"
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#include "MetasoundTrigger.h"
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#include "MetasoundVertex.h"
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#include "DSP/Noise.h"
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#include "MetasoundStandardNodesCategories.h"
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#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_GeneratorNodes"
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namespace Metasound
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{
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enum class ENoiseType
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{
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Pink,
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White
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};
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DECLARE_METASOUND_ENUM(ENoiseType, ENoiseType::Pink, METASOUNDSTANDARDNODES_API,
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FEnumNoiseType, FEnumNoiseTypeInfo, FEnumNoiseTypeReadRef, FEnumNoiseTypeWriteRef);
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DEFINE_METASOUND_ENUM_BEGIN(ENoiseType, FEnumNoiseType, "NoiseType")
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DEFINE_METASOUND_ENUM_ENTRY(ENoiseType::Pink, "PinkDescription", "Pink Noise", "PinkDescriptionTT", "Pink noise or 1⁄f noise, spectral density is inversely proportional to the frequency of the signal"),
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DEFINE_METASOUND_ENUM_ENTRY(ENoiseType::White, "WhiteDescription", "White Noise", "WhiteDescriptionTT", "A random signal having equal intensity at different frequencies"),
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DEFINE_METASOUND_ENUM_END()
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namespace NoiseGeneratorVertexNames
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{
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METASOUND_PARAM(OutAudio, "Audio", "Audio output.")
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METASOUND_PARAM(InputType, "Type", "Type of Noise to Generate.")
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METASOUND_PARAM(InputSeed, "Seed", "Seed for seeding the Random Number Generator, -1 (default) will use current time.")
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}
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class FNoiseOperator : public IOperator
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{
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public:
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static constexpr int32 DefaultSeed = INDEX_NONE;
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static TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors);
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static const FNodeClassMetadata& GetNodeInfo();
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static FVertexInterface DeclareVertexInterface();
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FNoiseOperator(const FOperatorSettings& InSettings, FInt32ReadRef&& InReadRef);
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virtual FDataReferenceCollection GetInputs() const override;
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virtual FDataReferenceCollection GetOutputs() const override;
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protected:
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FInt32ReadRef Seed;
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FAudioBufferWriteRef Out;
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int32 OldSeed;
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template<typename T>
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static T MakeGenerator(int32 InSeed)
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{
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// If we the default seed, use the default noise generator constructor.
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if (InSeed == DefaultSeed)
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{
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return T{};
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}
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else
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{
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return T{ InSeed };
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}
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}
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template<typename T>
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FORCEINLINE void CheckAndReseed(T& InOutGenerator)
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{
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// Reseed?
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int32 NewSeed = *Seed;
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if (OldSeed != NewSeed)
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{
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InOutGenerator = MakeGenerator<T>(NewSeed);
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OldSeed = NewSeed;
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}
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}
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template<typename T>
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FORCEINLINE void Generate(T& InGenerator)
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{
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float* WritePtr = Out->GetData();
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for (int32 i = Out->Num(); i > 0; --i)
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{
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*WritePtr++ = InGenerator.Generate();
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}
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}
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};
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constexpr int32 FNoiseOperator::DefaultSeed;
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struct FNoiseOperator_White final : public FNoiseOperator
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{
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Audio::FWhiteNoise Generator;
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FNoiseOperator_White(const FOperatorSettings& InSettings, FInt32ReadRef&& InSeed)
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: FNoiseOperator{ InSettings, MoveTemp(InSeed) }
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, Generator{ MakeGenerator<Audio::FWhiteNoise>(*Seed) }
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{}
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void Execute()
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{
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// Reseed if necessary.
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CheckAndReseed(Generator);
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// Generate a block.
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Generate(Generator);
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}
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static void ExecuteFunction(IOperator* InOperator) { static_cast<FNoiseOperator_White*>(InOperator)->Execute(); }
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FExecuteFunction GetExecuteFunction() override { return &FNoiseOperator_White::ExecuteFunction; }
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};
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struct FNoiseOperator_Pink final : public FNoiseOperator
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{
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using FNoiseOperator::FNoiseOperator;
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Audio::FPinkNoise Generator;
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FNoiseOperator_Pink(const FOperatorSettings& InSettings, FInt32ReadRef&& InSeed)
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: FNoiseOperator{ InSettings, MoveTemp(InSeed) }
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, Generator{ MakeGenerator<Audio::FPinkNoise>(*Seed) }
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{}
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static void ExecuteFunction(IOperator* InOperator) { static_cast<FNoiseOperator_Pink*>(InOperator)->Execute(); }
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FExecuteFunction GetExecuteFunction() override { return &FNoiseOperator_Pink::ExecuteFunction; }
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void Execute()
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{
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// Reseed if necessary.
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CheckAndReseed(Generator);
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// Generate a block.
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Generate(Generator);
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}
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};
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FNoiseOperator::FNoiseOperator(const FOperatorSettings& InSettings, FInt32ReadRef&& InReadRef)
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: Seed{ MoveTemp(InReadRef) }
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, Out{ FAudioBufferWriteRef::CreateNew(InSettings) }
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, OldSeed(*Seed)
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{}
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FDataReferenceCollection FNoiseOperator::GetInputs() const
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{
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using namespace NoiseGeneratorVertexNames;
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FDataReferenceCollection InputDataReferences;
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InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputSeed), FInt32ReadRef(Seed));
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return InputDataReferences;
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}
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FDataReferenceCollection FNoiseOperator::GetOutputs() const
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{
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using namespace NoiseGeneratorVertexNames;
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FDataReferenceCollection OutputDataReferences;
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OutputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(OutAudio), FAudioBufferReadRef(Out));
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return OutputDataReferences;
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}
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FVertexInterface FNoiseOperator::DeclareVertexInterface()
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{
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using namespace NoiseGeneratorVertexNames;
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static const FVertexInterface Interface(
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FInputVertexInterface(
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TInputDataVertexModel<int32>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputSeed), FNoiseOperator::DefaultSeed),
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TInputDataVertexModel<FEnumNoiseType>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputType))
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),
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FOutputVertexInterface(
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TOutputDataVertexModel<FAudioBuffer>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutAudio))
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)
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);
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return Interface;
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}
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const FNodeClassMetadata& FNoiseOperator::GetNodeInfo()
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{
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auto InitNodeInfo = []() -> FNodeClassMetadata
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{
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FNodeClassMetadata Info;
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Info.ClassName = { StandardNodes::Namespace, TEXT("Noise"), StandardNodes::AudioVariant };
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Info.MajorVersion = 1;
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Info.MinorVersion = 0;
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Info.DisplayName = METASOUND_LOCTEXT("Metasound_NoiseNodeDisplayNameX", "Noise");
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Info.Description = METASOUND_LOCTEXT("Metasound_NoiseNodeDescription", "Noise Generator that produces different types of noise");
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Info.Author = PluginAuthor;
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Info.PromptIfMissing = PluginNodeMissingPrompt;
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Info.DefaultInterface = DeclareVertexInterface();
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Info.CategoryHierarchy.Emplace(NodeCategories::Generators);
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return Info;
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};
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static const FNodeClassMetadata Info = InitNodeInfo();
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return Info;
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}
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FNoiseNode::FNoiseNode(const FVertexName& InName, const FGuid& InInstanceID, int32 InDefaultSeed)
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: FNodeFacade(InName, InInstanceID, TFacadeOperatorClass<FNoiseOperator>())
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, DefaultSeed(InDefaultSeed)
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{}
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FNoiseNode::FNoiseNode(const FNodeInitData& InInitData)
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: FNoiseNode(InInitData.InstanceName, InInitData.InstanceID, FNoiseOperator::DefaultSeed)
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{}
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TUniquePtr<IOperator> FNoiseOperator::CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors)
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{
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using namespace NoiseGeneratorVertexNames;
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const FNoiseNode& Node = static_cast<const FNoiseNode&>(InParams.Node);
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const FDataReferenceCollection& InputCol = InParams.InputDataReferences;
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const FOperatorSettings& Settings = InParams.OperatorSettings;
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const FInputVertexInterface& InputInterface = DeclareVertexInterface().GetInputInterface();
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// Static property pin, only used for factory.
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FEnumNoiseTypeReadRef Type = InputCol.GetDataReadReferenceOrConstruct<FEnumNoiseType>(METASOUND_GET_PARAM_NAME(InputType));
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// Seed.
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FInt32ReadRef Seed = InputCol.GetDataReadReferenceOrConstruct<int32>(METASOUND_GET_PARAM_NAME(InputSeed), Node.GetDefaultSeed());
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switch (*Type)
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{
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default:
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case ENoiseType::White:
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return MakeUnique<FNoiseOperator_White>(InParams.OperatorSettings, MoveTemp(Seed));
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case ENoiseType::Pink:
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return MakeUnique<FNoiseOperator_Pink>(InParams.OperatorSettings, MoveTemp(Seed));
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}
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checkNoEntry();
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return nullptr;
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}
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METASOUND_REGISTER_NODE(FNoiseNode);
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}
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#undef LOCTEXT_NAMESPACE //MetasoundStandardNodes
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