Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundMaxNode.cpp
helen yang 5a2d9e55da Use loc text for MetaSound node vertex names (Part 1)
- New macro for defining node parameters to generate localized metadata struct
- Simple find and replace to use new macro

#jira UE-143472
#rb rob.gay
#preflight 621ed5c231454c90cce4b154

#ROBOMERGE-AUTHOR: helen.yang
#ROBOMERGE-SOURCE: CL 19225883 in //UE5/Release-5.0/... via CL 19228005
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19231251 by helen yang in ue5-main branch]
2022-03-02 17:22:27 -05:00

263 lines
8.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundNodeRegistrationMacro.h"
#include "CoreMinimal.h"
#include "MetasoundFacade.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundPrimitives.h"
#include "MetasoundStandardNodesCategories.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundAudioBuffer.h"
#include "Internationalization/Text.h"
#include "MetasoundParamHelper.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_MaxNode"
namespace Metasound
{
namespace MaxVertexNames
{
METASOUND_PARAM(InputAValue, "A", "Input value A.");
METASOUND_PARAM(InputBValue, "B", "Input value B.");
METASOUND_PARAM(OutputValue, "Value", "The max of A and B.");
}
namespace MetasoundMaxNodePrivate
{
FNodeClassMetadata CreateNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface)
{
FNodeClassMetadata Metadata
{
FNodeClassName { "Max", InOperatorName, InDataTypeName },
1, // Major Version
0, // Minor Version
InDisplayName,
InDescription,
PluginAuthor,
PluginNodeMissingPrompt,
InDefaultInterface,
{ NodeCategories::Math },
{ },
FNodeDisplayStyle{}
};
return Metadata;
}
template<typename ValueType>
struct TMax
{
bool bSupported = false;
};
template<>
struct TMax<int32>
{
static void GetMax(int32 InA, int32 InB, int32& OutMax)
{
OutMax = FMath::Max(InA, InB);
}
static TDataReadReference<int32> CreateInRefA(const FCreateOperatorParams& InParams)
{
using namespace MaxVertexNames;
const FInputVertexInterface& InputInterface = InParams.Node.GetVertexInterface().GetInputInterface();
return InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault<int32>(InputInterface, METASOUND_GET_PARAM_NAME(InputAValue), InParams.OperatorSettings);
}
static TDataReadReference<int32> CreateInRefB(const FCreateOperatorParams& InParams)
{
using namespace MaxVertexNames;
const FInputVertexInterface& InputInterface = InParams.Node.GetVertexInterface().GetInputInterface();
return InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault<int32>(InputInterface, METASOUND_GET_PARAM_NAME(InputBValue), InParams.OperatorSettings);
}
};
template<>
struct TMax<float>
{
static void GetMax(float InA, float InB, float& OutMax)
{
OutMax = FMath::Max(InA, InB);
}
static TDataReadReference<float> CreateInRefA(const FCreateOperatorParams& InParams)
{
using namespace MaxVertexNames;
const FInputVertexInterface& InputInterface = InParams.Node.GetVertexInterface().GetInputInterface();
return InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault<float>(InputInterface, METASOUND_GET_PARAM_NAME(InputAValue), InParams.OperatorSettings);
}
static TDataReadReference<float> CreateInRefB(const FCreateOperatorParams& InParams)
{
using namespace MaxVertexNames;
const FInputVertexInterface& InputInterface = InParams.Node.GetVertexInterface().GetInputInterface();
return InParams.InputDataReferences.GetDataReadReferenceOrConstructWithVertexDefault<float>(InputInterface, METASOUND_GET_PARAM_NAME(InputBValue), InParams.OperatorSettings);
}
static bool IsAudioBuffer() { return false; }
};
template<>
struct TMax<FAudioBuffer>
{
static void GetMax(const FAudioBuffer& InA, const FAudioBuffer& InB, FAudioBuffer& OutMax)
{
float* OutMaxBufferPtr = OutMax.GetData();
const float* APtr = InA.GetData();
const float* BPtr = InB.GetData();
int32 NumSamples = InA.Num();
for (int32 i = 0; i < NumSamples; ++i)
{
OutMaxBufferPtr[i] = FMath::Max(APtr[i], BPtr[i]);
}
}
static TDataReadReference<FAudioBuffer> CreateInRefA(const FCreateOperatorParams& InParams)
{
using namespace MaxVertexNames;
return InParams.InputDataReferences.GetDataReadReferenceOrConstruct<FAudioBuffer>(METASOUND_GET_PARAM_NAME(InputAValue), InParams.OperatorSettings);
}
static TDataReadReference<FAudioBuffer> CreateInRefB(const FCreateOperatorParams& InParams)
{
using namespace MaxVertexNames;
return InParams.InputDataReferences.GetDataReadReferenceOrConstruct<FAudioBuffer>(METASOUND_GET_PARAM_NAME(InputBValue), InParams.OperatorSettings);
}
};
}
template<typename ValueType>
class TMaxNodeOperator : public TExecutableOperator<TMaxNodeOperator<ValueType>>
{
public:
static const FVertexInterface& GetDefaultInterface()
{
using namespace MaxVertexNames;
using namespace MetasoundMaxNodePrivate;
static const FVertexInterface DefaultInterface(
FInputVertexInterface(
TInputDataVertexModel<ValueType>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputAValue)),
TInputDataVertexModel<ValueType>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputBValue))
),
FOutputVertexInterface(
TOutputDataVertexModel<ValueType>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputValue))
)
);
return DefaultInterface;
}
static const FNodeClassMetadata& GetNodeInfo()
{
auto CreateNodeClassMetadata = []() -> FNodeClassMetadata
{
const FName DataTypeName = GetMetasoundDataTypeName<ValueType>();
const FName OperatorName = TEXT("Max");
const FText NodeDisplayName = METASOUND_LOCTEXT_FORMAT("MaxDisplayNamePattern", "Max ({0})", GetMetasoundDataTypeDisplayText<ValueType>());
const FText NodeDescription = METASOUND_LOCTEXT("MaxDesc", "Returns the max of A and B.");
const FVertexInterface NodeInterface = GetDefaultInterface();
return MetasoundMaxNodePrivate::CreateNodeClassMetadata(DataTypeName, OperatorName, NodeDisplayName, NodeDescription, NodeInterface);
};
static const FNodeClassMetadata Metadata = CreateNodeClassMetadata();
return Metadata;
}
static TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, TArray<TUniquePtr<IOperatorBuildError>>& OutErrors)
{
using namespace MaxVertexNames;
using namespace MetasoundMaxNodePrivate;
TDataReadReference<ValueType> InputA = TMax<ValueType>::CreateInRefA(InParams);
TDataReadReference<ValueType> InputB = TMax<ValueType>::CreateInRefB(InParams);
return MakeUnique<TMaxNodeOperator<ValueType>>(InParams.OperatorSettings, InputA, InputB);
}
TMaxNodeOperator(const FOperatorSettings& InSettings,
const TDataReadReference<ValueType>& InInputA,
const TDataReadReference<ValueType>& InInputB)
: InputA(InInputA)
, InputB(InInputB)
, OutputValue(TDataWriteReferenceFactory<ValueType>::CreateAny(InSettings))
{
GetMax();
}
virtual ~TMaxNodeOperator() = default;
virtual FDataReferenceCollection GetInputs() const override
{
using namespace MaxVertexNames;
FDataReferenceCollection Inputs;
Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputAValue), InputA);
Inputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(InputBValue), InputB);
return Inputs;
}
virtual FDataReferenceCollection GetOutputs() const override
{
using namespace MaxVertexNames;
FDataReferenceCollection Outputs;
Outputs.AddDataReadReference(METASOUND_GET_PARAM_NAME(OutputValue), OutputValue);
return Outputs;
}
void GetMax()
{
using namespace MetasoundMaxNodePrivate;
TMax<ValueType>::GetMax(*InputA, *InputB, *OutputValue);
}
void Execute()
{
GetMax();
}
private:
TDataReadReference<ValueType> InputA;
TDataReadReference<ValueType> InputB;
TDataWriteReference<ValueType> OutputValue;
};
/** TMaxNode
*
* Returns the min of both inputs
*/
template<typename ValueType>
class METASOUNDSTANDARDNODES_API TMaxNode : public FNodeFacade
{
public:
/**
* Constructor used by the Metasound Frontend.
*/
TMaxNode(const FNodeInitData& InInitData)
: FNodeFacade(InInitData.InstanceName, InInitData.InstanceID, TFacadeOperatorClass<TMaxNodeOperator<ValueType>>())
{}
virtual ~TMaxNode() = default;
};
using FMaxNodeInt32 = TMaxNode<int32>;
METASOUND_REGISTER_NODE(FMaxNodeInt32)
using FMaxNodeFloat = TMaxNode<float>;
METASOUND_REGISTER_NODE(FMaxNodeFloat)
using FMaxNodeAudioBuffer = TMaxNode<FAudioBuffer>;
METASOUND_REGISTER_NODE(FMaxNodeAudioBuffer)
}
#undef LOCTEXT_NAMESPACE