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- Use cached transmissable inputs when initializing/sanitizing parameters - Update internal API to promote batching & keeping AudioParameters sorted/using faster merge logic where possible - Swap CitySample vehicle controller to use batched parameter update call - Clarify When RuntimeData is cached for safety (in InitResources or InitParameters, whichever comes first) - Alleviate extreme confusion around AudioParameter setters requiring type by adding static conversion functions #rb helen.yang #rnx #jira UE-145211 #preflight 6229424e6e026fc824b24861 #ROBOMERGE-AUTHOR: rob.gay #ROBOMERGE-SOURCE: CL 19328764 in //UE5/Release-5.0/... via CL 19329587 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884) [CL 19348372 by rob gay in ue5-main branch]
221 lines
8.7 KiB
C++
221 lines
8.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MetasoundAccessPtr.h"
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#include "MetasoundAssetManager.h"
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#include "MetasoundFrontend.h"
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#include "MetasoundFrontendController.h"
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#include "MetasoundFrontendDocument.h"
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#include "MetasoundFrontendDocumentAccessPtr.h"
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#include "MetasoundGraph.h"
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#include "MetasoundLog.h"
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#include "MetasoundParameterTransmitter.h"
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#include "MetasoundVertex.h"
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#include "UObject/SoftObjectPath.h"
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#include "UObject/WeakObjectPtrTemplates.h"
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// Forward Declarations
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class UEdGraph;
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namespace Metasound
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{
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namespace Frontend {
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class IInterfaceRegistryEntry;
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} // namespace Frontend
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} // namespace Metasound
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/** FMetasoundAssetBase is intended to be a mix-in subclass for UObjects which utilize
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* Metasound assets. It provides consistent access to FMetasoundFrontendDocuments, control
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* over the FMetasoundFrontendClassInterface of the FMetasoundFrontendDocument. It also enables the UObject
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* to be utilized by a host of other engine tools built to support MetaSounds.
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*/
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class METASOUNDFRONTEND_API FMetasoundAssetBase
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{
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public:
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static const FString FileExtension;
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FMetasoundAssetBase() = default;
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virtual ~FMetasoundAssetBase() = default;
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#if WITH_EDITORONLY_DATA
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virtual FText GetDisplayName() const = 0;
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// Returns the graph associated with this Metasound. Graph is required to be referenced on
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// Metasound UObject for editor serialization purposes.
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// @return Editor graph associated with this metasound uobject.
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virtual UEdGraph* GetGraph() = 0;
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virtual const UEdGraph* GetGraph() const = 0;
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virtual UEdGraph& GetGraphChecked() = 0;
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virtual const UEdGraph& GetGraphChecked() const = 0;
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// Sets the graph associated with this Metasound. Graph is required to be referenced on
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// Metasound UObject for editor serialization purposes.
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// @param Editor graph associated with this metasound object.
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virtual void SetGraph(UEdGraph* InGraph) = 0;
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// Only required for editor builds. Adds metadata to properties available when the object is
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// not loaded for use by the Asset Registry.
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virtual void SetRegistryAssetClassInfo(const Metasound::Frontend::FNodeClassInfo& InClassInfo) = 0;
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#endif // WITH_EDITORONLY_DATA
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// Called when the interface is changed, presenting the opportunity for
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// any reflected object data to be updated based on the new interface.
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// Returns whether or not any edits were made.
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virtual bool ConformObjectDataToInterfaces() = 0;
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// Registers the root graph of the given asset with the MetaSound Frontend.
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void RegisterGraphWithFrontend(Metasound::Frontend::FMetaSoundAssetRegistrationOptions InRegistrationOptions = Metasound::Frontend::FMetaSoundAssetRegistrationOptions());
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// Unregisters the root graph of the given asset with the MetaSound Frontend.
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void UnregisterGraphWithFrontend();
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// Sets/overwrites the root class metadata
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virtual void SetMetadata(FMetasoundFrontendClassMetadata& InMetadata);
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// Rebuild the asset class dependency key array.
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void RebuildReferencedAssetClassKeys();
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// Returns the interface entries declared by the given asset's document from the InterfaceRegistry.
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bool GetDeclaredInterfaces(TArray<const Metasound::Frontend::IInterfaceRegistryEntry*>& OutInterfaces) const;
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// Returns whether an interface with the given version is declared by the given asset's document.
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bool IsInterfaceDeclared(const FMetasoundFrontendVersion& InVersion) const;
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// Gets the asset class info.
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virtual Metasound::Frontend::FNodeClassInfo GetAssetClassInfo() const = 0;
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// Returns all the class keys of this asset's referenced assets
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virtual const TSet<FString>& GetReferencedAssetClassKeys() const = 0;
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// Returns set of cached class references set on last registration
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// prior to serialize. Used at runtime to hint where to load referenced
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// class if sound loads before AssetManager scan is completed. When registered
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// hint paths to classes here can be superseded by another asset class if it shares
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// the same key and has already been registered in the MetaSoundAssetManager.
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virtual TSet<FSoftObjectPath>& GetReferencedAssetClassCache() = 0;
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virtual const TSet<FSoftObjectPath>& GetReferencedAssetClassCache() const = 0;
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bool AddingReferenceCausesLoop(const FSoftObjectPath& InReferencePath) const;
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bool IsReferencedAsset(const FMetasoundAssetBase& InAssetToCheck) const;
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void ConvertFromPreset();
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bool IsRegistered() const;
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// Imports data from a JSON string directly
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bool ImportFromJSON(const FString& InJSON);
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// Imports the asset from a JSON file at provided path
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bool ImportFromJSONAsset(const FString& InAbsolutePath);
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// Returns handle for the root metasound graph of this asset.
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Metasound::Frontend::FDocumentHandle GetDocumentHandle();
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Metasound::Frontend::FConstDocumentHandle GetDocumentHandle() const;
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// Returns handle for the root metasound graph of this asset.
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Metasound::Frontend::FGraphHandle GetRootGraphHandle();
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Metasound::Frontend::FConstGraphHandle GetRootGraphHandle() const;
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// Overwrites the existing document. If the document's interface is not supported,
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// the FMetasoundAssetBase be while queried for a new one using `GetPreferredInterface`.
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void SetDocument(const FMetasoundFrontendDocument& InDocument);
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FMetasoundFrontendDocument& GetDocumentChecked();
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const FMetasoundFrontendDocument& GetDocumentChecked() const;
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void AddDefaultInterfaces();
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bool VersionAsset();
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#if WITH_EDITOR
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/*
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* Caches transient metadata (class & vertex) found in the registry
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* that is not necessary for serialization or core graph generation.
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*
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* @return - Whether class was found in the registry & data was cached successfully.
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*/
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void CacheRegistryMetadata();
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// TODO: These flags & associated functions are highly UE editor-specific.
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// Split synchronization requirement flag into synchronization required &
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// object type refresh or checking frontend class guids when synchronizing.
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bool GetSynchronizationRequired() const;
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bool GetSynchronizationUpdateDetails() const;
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void ResetSynchronizationState();
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void SetUpdateDetailsOnSynchronization();
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void SetSynchronizationRequired();
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#endif // WITH_EDITOR
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// Calls the outermost package and marks it dirty.
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bool MarkMetasoundDocumentDirty() const;
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struct FSendInfoAndVertexName
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{
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Metasound::FMetaSoundParameterTransmitter::FSendInfo SendInfo;
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Metasound::FVertexName VertexName;
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};
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// Returns the owning asset responsible for transactions applied to MetaSound
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virtual UObject* GetOwningAsset() = 0;
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// Returns the owning asset responsible for transactions applied to MetaSound
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virtual const UObject* GetOwningAsset() const = 0;
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FString GetOwningAssetName() const;
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protected:
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virtual void SetReferencedAssetClassKeys(TSet<Metasound::Frontend::FNodeRegistryKey>&& InKeys) = 0;
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// Get information for communicating asynchronously with MetaSound running instance.
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TArray<FSendInfoAndVertexName> GetSendInfos(uint64 InInstanceID) const;
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#if WITH_EDITORONLY_DATA
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FText GetDisplayName(FString&& InTypeName) const;
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#endif // WITH_EDITORONLY_DATA
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// Returns an access pointer to the document.
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virtual Metasound::Frontend::FDocumentAccessPtr GetDocument() = 0;
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// Returns an access pointer to the document.
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virtual Metasound::Frontend::FConstDocumentAccessPtr GetDocument() const = 0;
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#if WITH_EDITORONLY_DATA
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bool bSynchronizationRequired = true;
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bool bSynchronizationUpdateDetails = false;
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#endif // WITH_EDITORONLY_DATA
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protected:
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// Container for runtime data of MetaSound graph.
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struct FRuntimeData
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{
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// Current ID of graph.
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FGuid ChangeID;
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// Array of inputs which can be transmitted to.
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TArray<FMetasoundFrontendClassInput> TransmittableInputs;
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// Core graph.
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TSharedPtr<Metasound::IGraph, ESPMode::ThreadSafe> Graph;
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};
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// Returns the cached runtime data. Call updates cached data if out-of-date.
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const FRuntimeData& CacheRuntimeData();
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// Returns the cached runtime data.
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const FRuntimeData& GetRuntimeData() const;
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// Returns all transmissible class inputs. This is a potentially expensive.
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// Prefer accessing transmissible class inputs using CacheRuntimeData.
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TArray<FMetasoundFrontendClassInput> GetTransmittableClassInputs() const;
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private:
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Metasound::Frontend::FNodeRegistryKey RegistryKey;
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// Cache ID is used to determine whether CachedRuntimeData is out-of-date.
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FGuid CurrentCachedRuntimeDataChangeID;
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FRuntimeData CachedRuntimeData;
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TSharedPtr<Metasound::IGraph, ESPMode::ThreadSafe> BuildMetasoundDocument(const TArray<FMetasoundFrontendClassInput>& InTransmittableInputs) const;
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Metasound::FSendAddress CreateSendAddress(uint64 InInstanceID, const Metasound::FVertexName& InVertexName, const FName& InDataTypeName) const;
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Metasound::Frontend::FNodeHandle AddInputPinForSendAddress(const Metasound::FMetaSoundParameterTransmitter::FSendInfo& InSendInfo, Metasound::Frontend::FGraphHandle InGraph) const;
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};
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