Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundFrontend.cpp
rob gay 655f3ea998 Tidy up feedback from earlier CL
- Rename 'GenerateClassDescription' functions/comments for clarity regarding what they're acting upon
- Remove global, unused 'GenerateClassMetadata'
#rb phil.popp
#jira none
#rnx
#preflight 61f84e025a026d2d19b70e11

#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 18797042 in //UE5/Release-5.0/... via CL 18797879 via CL 18799090
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18799213 by rob gay in ue5-main branch]
2022-01-31 17:23:08 -05:00

98 lines
3.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundFrontend.h"
#include "HAL/FileManager.h"
#include "HAL/IConsoleManager.h"
#include "MetasoundAudioBuffer.h"
#include "MetasoundDataTypeRegistrationMacro.h"
#include "MetasoundFrontendDocument.h"
#include "MetasoundFrontendGraph.h"
#include "MetasoundFrontendRegistries.h"
#include "MetasoundFrontendRegistryTransaction.h"
#include "MetasoundJsonBackend.h"
#include "MetasoundOperatorBuilder.h"
#include "MetasoundPrimitives.h"
#include "MetasoundRouter.h"
#include "MetasoundVertex.h"
#include "Modules/ModuleManager.h"
#include "StructDeserializer.h"
#include "StructSerializer.h"
#include "Serialization/MemoryReader.h"
namespace Metasound
{
namespace Frontend
{
FMetasoundFrontendClass GenerateClass(const FNodeClassMetadata& InNodeMetadata, EMetasoundFrontendClassType ClassType)
{
FMetasoundFrontendClass ClassDescription;
ClassDescription.Metadata = FMetasoundFrontendClassMetadata::GenerateClassMetadata(InNodeMetadata, ClassType);
ClassDescription.Interface = FMetasoundFrontendClassInterface::GenerateClassInterface(InNodeMetadata.DefaultInterface);
ClassDescription.Style = FMetasoundFrontendClassStyle::GenerateClassStyle(InNodeMetadata.DisplayStyle);
return ClassDescription;
}
FMetasoundFrontendClass GenerateClass(const FNodeRegistryKey& InKey)
{
FMetasoundFrontendClass OutClass;
FMetasoundFrontendRegistryContainer* Registry = FMetasoundFrontendRegistryContainer::Get();
if (ensure(nullptr != Registry))
{
bool bSuccess = Registry->FindFrontendClassFromRegistered(InKey, OutClass);
ensureAlwaysMsgf(bSuccess, TEXT("Cannot generate description of unregistered node [RegistryKey:%s]"), *InKey);
}
return OutClass;
}
bool ImportJSONToMetasound(const FString& InJSON, FMetasoundFrontendDocument& OutMetasoundDocument)
{
TArray<uint8> ReadBuffer;
ReadBuffer.SetNumUninitialized(InJSON.Len() * sizeof(ANSICHAR));
FMemory::Memcpy(ReadBuffer.GetData(), StringCast<ANSICHAR>(*InJSON).Get(), InJSON.Len() * sizeof(ANSICHAR));
FMemoryReader MemReader(ReadBuffer);
TJsonStructDeserializerBackend<DefaultCharType> Backend(MemReader);
bool DeserializeResult = FStructDeserializer::Deserialize(OutMetasoundDocument, Backend);
MemReader.Close();
return DeserializeResult && !MemReader.IsError();
}
bool ImportJSONAssetToMetasound(const FString& InPath, FMetasoundFrontendDocument& OutMetasoundDocument)
{
if (TUniquePtr<FArchive> FileReader = TUniquePtr<FArchive>(IFileManager::Get().CreateFileReader(*InPath)))
{
TJsonStructDeserializerBackend<DefaultCharType> Backend(*FileReader);
bool DeserializeResult = FStructDeserializer::Deserialize(OutMetasoundDocument, Backend);
FileReader->Close();
return DeserializeResult && !FileReader->IsError();
}
return false;
}
}
}
class FMetasoundFrontendModule : public IModuleInterface
{
virtual void StartupModule() override
{
FMetasoundFrontendRegistryContainer* Registry = FMetasoundFrontendRegistryContainer::Get();
if (ensure(nullptr != Registry))
{
Registry->RegisterPendingNodes();
}
}
};
IMPLEMENT_MODULE(FMetasoundFrontendModule, MetasoundFrontend);