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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bb66f7e357f055ee66628dfeb44b193db27d368a
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection
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semion piskarev 50dc6daa40 MeshModelingTools: Add a little helper struct to convert lists/sets of eids into stable identifiers and back.
#rb Jimmy.Andrews, Ryan.Schmidt
#jira UE-143789
#preflight 621cef98037be0078ca30b2c

[CL 19175025 by semion piskarev in ue5-main branch]
2022-02-28 11:35:13 -05:00
..
GroupTopologySelector.h
rename UE::Geometry::TTransform3 to TTransformSRT3, update references
2022-01-29 14:37:53 -05:00
PersistentMeshSelection.h
…
PersistentMeshSelectionManager.h
…
PolygonSelectionMechanic.h
MeshModelingTools: Fix crash when hitting delete and marquee selecting at the same time in PolyEdit.
2022-02-25 09:43:15 -05:00
SelectClickedAction.h
ModelingTools: convert various tools/mechanics/etc to use new SnappingManager functionality for scene hit-tests and snapping
2021-12-09 14:46:09 -05:00
StoredMeshSelectionUtil.h
MeshModelingTools: Add a little helper struct to convert lists/sets of eids into stable identifiers and back.
2022-02-28 11:35:13 -05:00
ToolSelectionUtil.h
…
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