Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
bb66f7e357f055ee66628dfeb44b193db27d368a
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Drawing
History
ryan schmidt f5d5ecc309 ModelingTools: fix LWC issues in scene snapping and AddPrimitiveTool. Convert MeshDebugDraw grid-drawing functions to use double instead of float, and update call sites.
#rb jimmy.andrews
#jira UE-142391
#preflight 620ab60d583261b0a665cdc2
#rnx

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18985048 in //UE5/Release-5.0/... via CL 18985896 via CL 18987678
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)

[CL 18988038 by ryan schmidt in ue5-main branch]
2022-02-14 18:32:46 -05:00
..
LineSetComponent.h
…
MeshDebugDrawing.h
ModelingTools: fix LWC issues in scene snapping and AddPrimitiveTool. Convert MeshDebugDraw grid-drawing functions to use double instead of float, and update call sites.
2022-02-14 18:32:46 -05:00
MeshElementsVisualizer.h
…
MeshWireframeComponent.h
MeshModelingTools: Fix MeshElementsVisualizer not updating the bounds of MeshWireframeComponent on mesh changes. This fixes wireframe disappearing in UV editor.
2021-11-24 20:50:11 -05:00
PointSetComponent.h
UVEditor: Highlight edge and vertex selections in the live preview.
2021-12-06 17:25:26 -05:00
PolyEditPreviewMesh.h
rename UE::Geometry::TTransform3 to TTransformSRT3, update references
2022-01-29 14:37:53 -05:00
PreviewGeometryActor.h
…
TriangleSetComponent.h
…
UVLayoutPreview.h
…
Powered by Gitea Page: 1120ms Template: 15ms
English
English
Licenses API