You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
ParameterizeMeshTool.h was rollback and converted to edit: history ispreserved. #rb Kevin.Ortegren #preflight https://horde.devtools.epicgames.com/job/620b71cf724df93de8ff2a97 #fyi Johan.Duparc, Marc.Audy [CL 18993695 by Sebastien Hillaire in ue5-main branch]
108 lines
3.2 KiB
C++
108 lines
3.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "BaseTools/SingleSelectionMeshEditingTool.h"
|
|
#include "DynamicMesh/DynamicMesh3.h"
|
|
#include "MeshOpPreviewHelpers.h"
|
|
#include "Properties/MeshMaterialProperties.h"
|
|
#include "Properties/MeshUVChannelProperties.h"
|
|
#include "PropertySets/PolygroupLayersProperties.h"
|
|
#include "Drawing/UVLayoutPreview.h"
|
|
|
|
#include "ParameterizeMeshTool.generated.h"
|
|
|
|
// Forward declarations
|
|
class UDynamicMeshComponent;
|
|
class UMaterialInterface;
|
|
class UMaterialInstanceDynamic;
|
|
class UParameterizeMeshToolProperties;
|
|
class UParameterizeMeshToolUVAtlasProperties;
|
|
class UParameterizeMeshToolXAtlasProperties;
|
|
class UParameterizeMeshToolPatchBuilderProperties;
|
|
|
|
|
|
UCLASS()
|
|
class MESHMODELINGTOOLSEDITORONLY_API UParameterizeMeshToolBuilder : public USingleSelectionMeshEditingToolBuilder
|
|
{
|
|
GENERATED_BODY()
|
|
public:
|
|
virtual USingleSelectionMeshEditingTool* CreateNewTool(const FToolBuilderState& SceneState) const override;
|
|
};
|
|
|
|
|
|
UCLASS()
|
|
class MESHMODELINGTOOLSEDITORONLY_API UParameterizeMeshToolPatchBuilderGroupLayerProperties : public UPolygroupLayersProperties
|
|
{
|
|
GENERATED_BODY()
|
|
public:
|
|
|
|
UPROPERTY(EditAnywhere, Category = "PolyGroup Layer", meta = (DisplayName = "Constrain to PolyGroups"))
|
|
bool bConstrainToPolygroups = false;
|
|
};
|
|
|
|
|
|
/**
|
|
* UParameterizeMeshTool automatically decomposes the input mesh into charts, solves for UVs,
|
|
* and then packs the resulting charts
|
|
*/
|
|
UCLASS()
|
|
class MESHMODELINGTOOLSEDITORONLY_API UParameterizeMeshTool : public USingleSelectionMeshEditingTool, public UE::Geometry::IDynamicMeshOperatorFactory
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
virtual void Setup() override;
|
|
virtual void OnShutdown(EToolShutdownType ShutdownType) override;
|
|
|
|
virtual void Render(IToolsContextRenderAPI* RenderAPI) override;
|
|
virtual void OnTick(float DeltaTime) override;
|
|
|
|
virtual bool HasCancel() const override { return true; }
|
|
virtual bool HasAccept() const override { return true; }
|
|
virtual bool CanAccept() const override;
|
|
|
|
virtual void OnPropertyModified(UObject* PropertySet, FProperty* Property) override;
|
|
|
|
// IDynamicMeshOperatorFactory API
|
|
virtual TUniquePtr<UE::Geometry::FDynamicMeshOperator> MakeNewOperator() override;
|
|
|
|
protected:
|
|
UPROPERTY()
|
|
TObjectPtr<UMeshUVChannelProperties> UVChannelProperties = nullptr;
|
|
|
|
UPROPERTY()
|
|
TObjectPtr<UParameterizeMeshToolProperties> Settings = nullptr;
|
|
|
|
UPROPERTY()
|
|
TObjectPtr<UParameterizeMeshToolUVAtlasProperties> UVAtlasProperties = nullptr;
|
|
|
|
UPROPERTY()
|
|
TObjectPtr<UParameterizeMeshToolXAtlasProperties> XAtlasProperties = nullptr;
|
|
|
|
UPROPERTY()
|
|
TObjectPtr<UParameterizeMeshToolPatchBuilderProperties> PatchBuilderProperties = nullptr;
|
|
|
|
UPROPERTY()
|
|
TObjectPtr<UParameterizeMeshToolPatchBuilderGroupLayerProperties> PolygroupLayerProperties = nullptr;
|
|
|
|
UPROPERTY()
|
|
TObjectPtr<UExistingMeshMaterialProperties> MaterialSettings = nullptr;
|
|
|
|
UPROPERTY()
|
|
bool bCreateUVLayoutViewOnSetup = true;
|
|
|
|
UPROPERTY()
|
|
TObjectPtr<UUVLayoutPreview> UVLayoutView = nullptr;
|
|
|
|
UPROPERTY()
|
|
TObjectPtr<UMeshOpPreviewWithBackgroundCompute> Preview = nullptr;
|
|
|
|
TSharedPtr<UE::Geometry::FDynamicMesh3, ESPMode::ThreadSafe> InputMesh;
|
|
|
|
void OnMethodTypeChanged();
|
|
|
|
void OnPreviewMeshUpdated();
|
|
};
|