Files
UnrealEngineUWP/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulationEditor/AudioModulationEditor.build.cs
aurel cordonnier 34f55d3a4a Merge from Release-Engine-Test @ 17946149 to UE5/Main
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00

40 lines
754 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioModulationEditor : ModuleRules
{
public AudioModulationEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"EditorFramework",
"GameProjectGeneration",
"UnrealEd",
"PropertyEditor",
"SequenceRecorder",
"Slate",
"SlateCore",
"InputCore",
"EditorStyle",
"AudioEditor",
"AudioExtensions",
"AudioModulation",
"CurveEditor",
"EditorWidgets",
"ToolWidgets",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"AudioModulationEditor/Private",
"AudioModulation/Private"
}
);
}
}