Files
UnrealEngineUWP/Engine/Plugins/EnhancedInput/Source/InputEditor/InputEditor.Build.cs
ben hoffman f67d3f3d13 Move the enhanced input plugin out of Experimental and into the normal /Engine/Plugins folder.
#jira UE-144847
#rb trivial
#preflight 62228bcf2f7d78332e1c4548

[CL 19277106 by ben hoffman in ue5-main branch]
2022-03-04 17:59:01 -05:00

43 lines
1002 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class InputEditor : ModuleRules
{
public InputEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"InputEditor/Private",
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"EnhancedInput",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"BlueprintGraph",
"Core",
"CoreUObject",
"DetailCustomizations",
"EditorStyle",
"Engine",
"GraphEditor",
"InputBlueprintNodes",
"InputCore",
"KismetCompiler",
"PropertyEditor",
"SharedSettingsWidgets",
"Slate",
"SlateCore",
"UnrealEd",
"AssetTools"
}
);
}
}
}