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#jira UETOOL-3555 #preflight 61143dbf9c7bb10001f080b3 #rb Matt.Kuhlenschmidt [CL 17152278 by Lauren Barnes in ue5-main branch]
28 lines
640 B
C++
28 lines
640 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "TextureAlignMode.h"
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#include "EditorModeManager.h"
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#include "EditorModes.h"
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#include "TextureAlignEdMode.h"
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#include "GeometryModeModule.h"
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#define LOCTEXT_NAMESPACE "TextureAlignMode"
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FName FTextureAlignMode::GetToolkitFName() const
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{
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return FName("TextureAlignMode");
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}
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FText FTextureAlignMode::GetBaseToolkitName() const
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{
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return LOCTEXT("ToolkitName", "Texture Align Mode");
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}
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class FEdMode* FTextureAlignMode::GetEditorMode() const
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{
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return (FEdModeTexture*)GLevelEditorModeTools().GetActiveMode(FGeometryEditingModes::EM_TextureAlign);
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}
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#undef LOCTEXT_NAMESPACE
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