You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rb Sebastian.Nordgren #rnx #preflight 62309ccae65a7e65d686d1dc #robomerge FNNC - The behaviour for the settings for the default provider (that takes it's settings from the command line) should be OverrideExisting not OverrideAll to maintain the original behaviour. This was a mistake due to misreading the original code. As it was, setting one setting via the command line would clear any previously set or saved settings. - When parsing the cmdline we used the form "KeyName=" as the key, as FParse::Value does not strip the = automatically, but when we were looking up the values to override settings we were just using "KeyName" which would not match. The lambda ::ParseCmdLineSetting now adds = to any key passed in when parsing, so there is no longer a need for the caller to add it. This helps the keys match and work correctly. [CL 19386795 by paul chipchase in ue5-main branch]