Files
UnrealEngineUWP/Engine/Config
daniel wright cefd739201 Lumen Front Layer Translucency Reflections - provides mirror reflections on translucent surfaces
* When enabled, translucent surfaces are rasterized again to create a minimal translucency GBuffer, using depth writes and tests to only capture the frontmost layer
 * Lumen Reflections are run on the translucency GBuffer, without denoising to reduce overhead (forced to mirror)
 * Finally the translucent base pass depth-tests against the frontmost layer depth and applies the high quality reflections.  Subsequent layers continue to use the Radiance Cache based reflections.
 * Disabled by default due the constant overheads when any translucent surface is on-screen
 * New Post Process Volume and Project setting to enable

#ROBOMERGE-AUTHOR: daniel.wright
#ROBOMERGE-SOURCE: CL 19387917 via CL 19387985
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19391295 by daniel wright in ue5-main branch]
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