Files
UnrealEngineUWP/Engine/Source/Editor/MaterialEditor
Brian Karis 33de443ce8 Hair shading model
Switched clear coat material outputs to CustomData with renaming.

First pass. Code needs clean up. BRDF needs optimization. Only works well with directional lights. Point lights don't obey opacity during shadow projection. No solution yet for indirect.

[CL 2688556 by Brian Karis in Main branch]
2015-09-11 15:01:19 -04:00
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2015-09-11 15:01:19 -04:00