You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
The fix is to restore the <= 5.1 behavior of UBT where the MaxParallelActions argument specifies the maximum number of actions to execute in parallel, not a cap on UBTs heuristic-based selection. This change also modifies BenchmarkBuild so it will default to the available processor count if no -cores argument is specified. This ensures the behavior of repeated runs will be deterministic as UBT may select different values if the system free memory changes #jira UE-192236 #rb swarm [REVIEW] [at]Joe.Kirchoff #tests Ran UBT / BenchmarkBuild with arguments that forces the number of actions higher than the locally available core count [CL 26889927 by andrew grant in ue5-main branch]