Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Public/ILiveCodingModule.h
Thomas Sarkanen bb193db1aa Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 5356908
#rb none

[CL 5360337 by Thomas Sarkanen in Dev-Anim branch]
2019-03-11 12:18:32 -04:00

21 lines
461 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Modules/ModuleInterface.h"
#define LIVE_CODING_MODULE_NAME "LiveCoding"
class ILiveCodingModule : public IModuleInterface
{
public:
virtual void Enable(bool bEnabled) = 0;
virtual bool IsEnabled() const = 0;
virtual void ShowConsole() = 0;
virtual void TriggerRecompile() = 0;
virtual bool IsCompiling() const = 0;
virtual void Tick() = 0;
};