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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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badffe3f690363fb44e61d441be01ec0cf8d7387
UnrealEngineUWP/Engine/Source
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bryan sefcik badffe3f69 Reverted back to using the AsyncLocalScopeManager to manage the active span. This appears to be passing the tests I added.
Added another test for Parallel.ForEachAsync.

#preflight 6435ac93d03b1c87dd42103c

[CL 24996101 by bryan sefcik in ue5-main branch]
2023-04-11 15:15:56 -04:00
..
Developer
Add export class permission list
2023-04-11 14:22:04 -04:00
Editor
Added an invalid handle constant for PluginEditorExtensionHandle
2023-04-11 14:27:39 -04:00
Programs
Reverted back to using the AsyncLocalScopeManager to manage the active span. This appears to be passing the tests I added.
2023-04-11 15:15:56 -04:00
Runtime
Fix screenshot not identifying filename path characters on windows
2023-04-11 15:13:29 -04:00
ThirdParty
spriv-cross: Fix compile issue with experimental nanite support.
2023-04-11 03:26:21 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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