This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
bac1ae052d2d74e38cce92b4b0ec0c257de2492a
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
BuildGraph
History
ben marsh
e6b26cf1a2
Detect invalid slashes in markdown links.
...
[CL 32790915 by ben marsh in ue5-main branch]
2024-04-08 09:23:20 -04:00
..
Properties
…
Scripts
Templates: Fixed some ME templates not showing up in Linux
2024-03-07 22:10:07 -05:00
Tasks
Detect invalid slashes in markdown links.
2024-04-08 09:23:20 -04:00
BgCondition.cs
…
BgGraphBuilder.cs
…
BgNodeExecutor.cs
…
BgSchema.cs
BuildGraph: Add support for setting artifact metadata in buildgraph scripts.
2024-03-24 19:35:13 -04:00
BgScriptNode.cs
…
BgScriptReader.cs
Horde: Fix BuildAndTestProject.xml making assumptions about $(IsBuildMachine) meaning that we're running in an Epic-internal environment. Also publish artifacts to Horde.
2024-03-29 12:30:20 -04:00
BgScriptWriter.cs
…
BgTask.cs
…
BuildGraph.Automation.csproj
Convert ue.projectstore file to json.
2024-03-24 22:03:42 -04:00
BuildGraph.cs
Horde: Only export nodes to Horde that are referenced by the initial job parameters, unless -AllowTargetChanges is specified. Prevents data being copied to temp storage that will never be used unless the target list changes.
2024-03-29 12:13:58 -04:00
JobContext.cs
…
Task.cs
…
TempStorage.cs
PR
#11018
: BuildGraph: Create LogPath directory before writing to directory. (prevents System.IO.DirectoryNotFoundException)
2023-12-01 10:40:10 -05:00