Files
UnrealEngineUWP/Engine/Source/Developer/SourceControlViewport
wouter burgers 560671e266 Skein / ViewportStatus: Possible fix for divide by zero crash.
When GetHitProxy is called on a viewport that doesn't have any hitmaps cached and doesn't have any slate buffers reserved yet, the code ends up doing a divide by zero in FSceneViewport::EnqueueBeginRenderFrame. This is a quick attempt to circumvent this.

[FYI] manuel.lang

[CL 32747538 by wouter burgers in ue5-main branch]
2024-04-04 19:01:42 -04:00
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