Files
UnrealEngineUWP/Engine/Source/Programs/UnrealAndroidFileTool/UnrealAndroidFileTool.csproj
jonathan adamczewski 18ac15cbb1 Upgrade to .NET 6.0
#jira UE-119846
#preflight 6241fc06470aff98e943c035

[CL 19531725 by jonathan adamczewski in ue5-main branch]
2022-03-28 15:30:56 -04:00

82 lines
4.6 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
<OutputType>Exe</OutputType>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<Configurations>Debug;Release;Development</Configurations>
<ApplicationManifest>app.manifest</ApplicationManifest>
<AssemblyName>UnrealAndroidFileTool</AssemblyName>
<RootNamespace>UnrealAndroidFileTool</RootNamespace>
<SatelliteResourceLanguages>en</SatelliteResourceLanguages> <!-- remove non english resource languages -->
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<IsWindows Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true'">true</IsWindows>
<IsOSX Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'">true</IsOSX>
<IsLinux Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'">true</IsLinux>
<DebugType>pdbonly</DebugType>
<Nullable>enable</Nullable>
</PropertyGroup>
<Choose>
<When Condition="'$(IsLinux)'=='true'">
<PropertyGroup>
<RuntimeIdentifier>linux-x64</RuntimeIdentifier>
</PropertyGroup>
</When>
<When Condition="'$(IsOSX)'=='true'">
<PropertyGroup>
<!-- Set runtie identifier for osx so that it produces a app host executable (consistency with the other platforms) -->
<RuntimeIdentifier>osx-x64</RuntimeIdentifier>
</PropertyGroup>
</When>
</Choose>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Development|AnyCPU' ">
<Optimize>false</Optimize>
<OutputPath>..\..\..\Binaries\DotNET\Android\UnrealAndroidFileTool</OutputPath>
<DocumentationFile>..\..\..\Binaries\DotNET\Android\UnrealAndroidFileTool\UnrealAndroidFileTool.xml</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>false</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
<Prefer32Bit>false</Prefer32Bit>
<OutputPath>..\..\..\Binaries\DotNET\Android\UnrealAndroidFileTool</OutputPath>
<DocumentationFile>..\..\..\Binaries\DotNET\Android\UnrealAndroidFileTool\UnrealAndroidFileTool.xml</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<OutputPath>..\..\..\Binaries\DotNET\Android\UnrealAndroidFileTool</OutputPath>
<DocumentationFile>..\..\..\Binaries\DotNET\Android\UnrealAndroidFileTool\UnrealAndroidFileTool.xml</DocumentationFile>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\Shared\MetaData.cs">
<Link>Properties\MetaData.cs</Link>
</Compile>
</ItemGroup>
<!-- The following will glob all platform extensions' UnrealAndroidFileTool source
files and include them in the build. They will also appear in VisualStudio.
RecursiveDir does not work in VS Mac (and maybe Linux?), so only use it in Windows.
See: https://developercommunity.visualstudio.com/content/problem/527478/recursivedir-causes-infinitely-nested-subdirectori.html -->
<ItemGroup>
<ProjectReference Include="..\Shared\EpicGames.Build\EpicGames.Build.csproj" />
<ProjectReference Include="..\Shared\EpicGames.Core\EpicGames.Core.csproj" />
<ProjectReference Include="..\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj" PrivateAssets="All"></ProjectReference>
<ProjectReference Include="..\AutomationTool\Android\Android.Automation.csproj" PrivateAssets="All"></ProjectReference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.11.0" />
<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" />
<PackageReference Include="OpenTracing" Version="0.12.1" />
<PackageReference Include="System.Management" Version="4.7.0" />
<PackageReference Include="System.Security.Cryptography.Csp" Version="4.3.0" />
<PackageReference Include="System.ServiceProcess.ServiceController" Version="4.7.0" />
</ItemGroup>
</Project>