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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bab0b5205891c84dd943e58e625bd6c3679a9805
UnrealEngineUWP/Engine/Source
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zach bethel bab0b52058 Constrained async uniform expression cache updates to happen during a scene render. This avoids multiple race conditions that can occur due to various material parmeter changes.
#rb jonathan.bard

#ROBOMERGE-AUTHOR: zach.bethel
#ROBOMERGE-SOURCE: CL 21431185 via CL 21431247 via CL 21433716 via CL 21433957 via CL 21434058
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v981-21435820)

[CL 21436491 by zach bethel in ue5-main branch]
2022-08-17 20:34:04 -04:00
..
Developer
Control Rig: Sync UpdateTemplateNodePinTypes from UE5Main
2022-08-17 19:07:31 -04:00
Editor
World Partition: added the possibility to change the associated runtime hash through the UI.
2022-08-17 19:06:39 -04:00
Programs
Started a style set for SlateUGS (SlateUGSStyle.h/cpp). Started the UI for horde badges, displaying it with phony data.
2022-08-17 13:57:05 -04:00
Runtime
Constrained async uniform expression cache updates to happen during a scene render. This avoids multiple race conditions that can occur due to various material parmeter changes.
2022-08-17 20:34:04 -04:00
ThirdParty
MaterialX: add source for MaterialX version 1.38.5
2022-08-17 16:16:28 -04:00
UnrealClient.Target.cs
…
UnrealEditor.Target.cs
…
UnrealGame.Target.cs
Remove commented out code for old iOS specific compile options.
2022-07-18 23:31:53 -04:00
UnrealServer.Target.cs
…
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