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The shader code output contains a little bit of plaintext such as I/O identifiers and the shader name, which was generated for the DXC backend in a way that prevents caching. This unifies the shader name in the output code and improves the cache hit ratio for a Lyra cook from 0% to roughly 50% cache hits (for certain platforms). #rb Jason.Nadro, Carl.Lloyd #fyi Brian.White, Arciel.Rekman, Brandon.Schaefer #jira FORT-548603 #preflight 63e26c6c07207b2570ba2d5b #rnx [CL 24050212 by Laura Hermanns in ue5-main branch]