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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ba608ec265828db4fc0086158c700cda7789be7e
UnrealEngineUWP/Engine/Source
History
steven barnett ba608ec265 Add density to FPhysicsMaterial and use it for buoyancy
[CL 26926802 by steven barnett in ue5-main branch]
2023-08-08 15:22:55 -04:00
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Developer
CombineMeshInstances: add more support for preserving UVs
2023-08-08 14:46:58 -04:00
Editor
[BugFix] Made it so users can no longer reparent blueprints to classes managed by a different blueprint type (IE Actor to EditorUtilityActor)
2023-08-08 13:25:48 -04:00
Programs
Horde: Add functionality to the Horde tray app which will disable the agent when a workstation is active.
2023-08-08 13:29:31 -04:00
Runtime
Add density to FPhysicsMaterial and use it for buoyancy
2023-08-08 15:22:55 -04:00
ThirdParty
Remove unnecessary WindowsHWrapper.h & MinWindows.h include - both files will be automatically included by AllowWindowsPlatformTypes.h
2023-08-08 05:50:53 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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