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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ba52691b201a219ca83f4f99477e698acc6142c5
UnrealEngineUWP/Engine/Build/Android/Java
History
Chris Babcock ba52691b20 Fix older Android SDK zipalign path for Ant and an issue for mac (.bat was hardcoded)
#ue4
#android
#codereview Josh.Adams

[CL 2595643 by Chris Babcock in Main branch]
2015-06-22 12:52:23 -04:00
..
JavaLibs
Fix older Android SDK zipalign path for Ant and an issue for mac (.bat was hardcoded)
2015-06-22 12:52:23 -04:00
JavaTemplates
UE-16552 - Application can crash when returning from a paused OBB download
2015-06-09 06:34:08 -04:00
jni
- Initial "Fat" binary support for Android - multiple architectures at once, by compiling multiple .so's in one go of UBT (will be controlled by Project Settings, intentionally hidden for now)
2014-08-26 09:56:29 -04:00
libs
- Updated to Oculus mobile SDK 0.5.0
2015-04-13 20:15:01 -04:00
res
UEPLAT-7 - OBB Downloading code in Java
2015-04-24 10:31:00 -04:00
src/com
UE-16552 - Application can crash when returning from a paused OBB download
2015-06-09 06:34:08 -04:00
custom_rules.xml
Fix older Android SDK zipalign path for Ant and an issue for mac (.bat was hardcoded)
2015-06-22 12:52:23 -04:00
proguard-project.txt
Added another variant of proguard keep explicitly for MediaPlayer14
2015-03-13 13:38:22 -04:00
project.properties
- Big cleanup of Android packaging optimization, made it more safe (adds a few seconds)
2014-10-30 12:30:32 -04:00
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