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ba498ac644e6637c4e7455aed27e71d192bd0039
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph
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dan oconnor fc7d779e10 Avoid resetting bExportLoadFailed when an object is destroyed, allows exports to stay invalidated after a GC call. Also we now invalidate exports for nodes replaced via ReplaceOldNodeWithNew
#rb Robert.Manuszewski
#jira UE-70904
#lockdown Cristina.Riveron

#ROBOMERGE-SOURCE: CL 5497598 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5497599 by dan oconnor in Main branch]
2019-03-21 18:39:31 -04:00
..
Classes
Dynamic Multicast delegates can now specify that their storage be stored in a sparse allocation for delegates that are expected to be bound rarely. The memory usage of an unbound sparse delegate is 1 byte instead of 16 bytes (for the empty array), however, a bound sparse delegate will have access overhead to retrieve the invocation list from the sparse object annotation.
2019-03-05 17:26:36 -05:00
Private
Avoid resetting bExportLoadFailed when an object is destroyed, allows exports to stay invalidated after a GC call. Also we now invalidate exports for nodes replaced via ReplaceOldNodeWithNew
2019-03-21 18:39:31 -04:00
Public
Merging //UE4/Dev-Main@4754280 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-18 18:16:57 -05:00
BlueprintGraph.Build.cs
Merging //UE4/Dev-Main@4848702 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-30 20:34:55 -05:00
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