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This included two fixes.
1) a bug that would choose the average position when collapsing an edge on a mesh boundary ( so not retaining a vertex location )
2) eliminates the chance that an edge adjacent to a UV seam (or other attribute seam) will collapse to the vertex not on the seam (this would have moved the seam and resulted in new attribute values).
#jira UE-104386
#rb jimmy.andrews
[CL 15509647 by David Hill in ue5-main branch]