Files
UnrealEngineUWP/Engine/Plugins/Experimental/GeometryProcessing/Source
David Hill ba43fd2967 Geometry Tools: Mesh Simplification - Fixes to Mode that retains vertex locations.
This included two fixes.
                           1) a bug that would choose the average position when collapsing an edge on a mesh boundary ( so not retaining a vertex location )
                           2) eliminates the chance that an edge adjacent to a UV seam (or other attribute seam) will collapse to the vertex not on the seam (this would have moved the seam and resulted in new attribute values).

#jira UE-104386
#rb jimmy.andrews

[CL 15509647 by David Hill in ue5-main branch]
2021-02-23 20:17:08 -04:00
..